//public Dictionary<string, Dictionary<string, int>> CurrentEnemykills; //public Dictionary<string, int> CurrentWeaponKills; //public Dictionary<string, int> CurrentWeaponScores; //public Dictionary<string, int> CurrentPowerUps; //public Dictionary<string, Dictionary<string, int>> MaxEnemyWeaponKills; //public Dictionary<string, int> MaxEnemyKills; //public Dictionary<string, int> MaxWeaponKills; //public Dictionary<string, int> MaxWeaponScores; //public Dictionary<string, Dictionary<string, int>> LifetimeEnemyKills; //public Dictionary<string, int> LifetimeWeaponKills; //public Dictionary<string, int> LifetimeWeaponScores; //public Dictionary<string, int> MaxWeaponSwitches; //public Dictionary<string, int> LifetimeWeaponSwitches; //public Dictionary<string, int> MaxWeaponUsedAtLevel; //public Dictionary<string, int> MaxPowerUps; public void ShowOverallStats() { string disp = ""; disp += "Most Enemies Defeated : " + m_st.maxKills + " \t \t \t| Most Weapon Kills (one life): " + m_st.MaxValString(m_st.MaxWeaponKills) + " : " + m_st.MaxVal(m_st.MaxWeaponKills) + "\n"; disp += "Total Enemies Defeated : " + m_st.SumStat(m_st.LifetimeEnemyKills) + " \t \t \t| Most Weapon Kills (all time): " + m_st.MaxValString(m_st.LifetimeWeaponKills) + " : " + m_st.MaxVal(m_st.LifetimeWeaponKills) + "\n"; disp += "Highest Score : " + m_st.maxScore + " \t \t \t \t \t \t| Highest Score Weapon: " + m_st.MaxValString(m_st.MaxWeaponScores) + " : " + m_st.MaxVal(m_st.MaxWeaponScores) + " points \n"; disp += "Most Switches (one life) : " + m_st.maxSwitches + " \t \t \t| Most Used Weapon: " + m_st.MaxValString(m_st.LifetimeWeaponSwitches) + " : " + m_st.MaxVal(m_st.LifetimeWeaponSwitches) + " times \n"; disp += "Highest Level : " + m_st.MaxVal(m_st.MaxWeaponUsedAtLevel) + "\n"; StatDisplay.text = disp; Message.text = "Click on a Weapon to Show it's Stats."; }