void CreateWord(string word) { // Create Game Object. GameObject go = GameObject.Instantiate(wordObjPrefab, wordsParentTransform); // Name Game Object. go.name = word; // Initiate the word controller script. go.GetComponent <WordComponent>().OurWord = word; // Register the word with us. ActiveWords.Add(go.GetComponent <WordComponent>()); // Track this new word. st.ChangeLettersSpawned(word.Length); st.ChangeWordsSpawned(1); // Go juice, go! go.SetActive(true); }