void InitTrainingData() { StatType stat1, stat2, stat3; if (heroType == HeroType.NonBattle) { stat1 = StatType.ProductionPower; stat2 = StatType.CollectPower; stat3 = StatType.TaxPower; } else { stat1 = StatType.MaxHP; stat2 = StatType.AttackPower; stat3 = StatType.DefensePower; } if (trainingDataList.Count > 0) { trainingDataList[0].training = training1; trainingDataList[1].training = training2; trainingDataList[2].training = training3; } else { string key = "training1"; TrainingData trainingData1 = new TrainingData(); trainingData1.key = key; trainingData1.paramName = stats.GetParam(stat1).baseData.name; trainingData1.training = training1; trainingDataList.Add(trainingData1); key = "training2"; TrainingData trainingData2 = new TrainingData(); trainingData2.key = key; trainingData2.paramName = stats.GetParam(stat2).baseData.name; trainingData2.training = training2; trainingDataList.Add(trainingData2); key = "training3"; TrainingData trainingData3 = new TrainingData(); trainingData3.key = key; trainingData3.paramName = stats.GetParam(stat3).baseData.name; trainingData3.training = training3; trainingDataList.Add(trainingData3); } }
virtual protected void Update() { //넉백 띄우기 등 if (Time.timeScale == 0f) { return; } Vector3 destPos = transform.position + new Vector3(addedForce.x, 0f, 0f); transform.position = destPos; if (addedForce != Vector3.zero) { addedForce *= 0.8f; } if (addedForce.magnitude < 0.1f) { addedForce = Vector3.zero; } if (Time.time > lastHPRegenTime + 1f) { if (!isDie && curHP < maxHP) { Stat statHPRegen = stats.GetParam(StatType.HPRegen); if (statHPRegen != null) { double hpRegen = statHPRegen.value; double regenAmount = hpRegen * 0.2f * (Time.time - lastHPRegenTime); //if (regenAmount >= 1) { curHP += regenAmount; lastHPRegenTime = Time.time; } } } } if (isSummonded && lifeTime >= 0f) { lifeTime -= Time.deltaTime; if (lifeTime <= 0f) { curHP = 0; //Despawn(); //SetBattleGroup(null); } } //살라딘 스킬용 변수 초기화 하드코딩 string heroID = master.heroData.heroID; if (heroID.Contains("Saladin")) { if (saveTime < Time.time) { saveTime = Time.time + 1f; if (curHP != 0 || !isDie) { beforeHP[order] = curHP; order++; if (order == 5) { order = 0; } } } } }