private float GetAccuracyModifier(float baseValue) { var stat = statCollection.AccuracyModifier(baseValue); stat.Create(); return(MechDefStatisticModifier.ModifyWeaponStatistic(stat, mechDef, weaponDef)); }
private float GetAccuracyModifier(float baseValue) { var stat = statCollection.AccuracyModifier(baseValue); stat.Create(); return(MechDefStatisticModifier.ModifyWeaponStatistic(stat, mechDef, weaponDef)); }