private void OnStartButtonClick() { startGameRequest.SendRequest(); }
public void StartGameClick(GameObject go) { startGameRequest.SendRequest(); }
private void StartBtnOnClick() { startGameRequest.SendRequest(); }
public void OnStartButtonClick() { PlayClickSound(); startGameRequest.SendRequest(); }
//public void SetLocalPlayerRes(string username, string totalCount, string winCount) //{ // localPlayerUsername.text = username; // localPlayerTotalCount.text = "总场数:" + totalCount; // localPlayerWinCount.text = "胜利:" + winCount; //} //private void SetEnemyPlayerRes(string username, string totalCount, string winCount) //{ // enemyPlayerUsername.text = username; // enemyPlayerTotalCount.text = "总场数:" + totalCount; // enemyPlayerWinCount.text = "胜利:" + winCount; //} //public void ClearEnemyPlayerRes() //{ // enemyPlayerUsername.text = ""; // enemyPlayerTotalCount.text = "等待玩家加入..."; // enemyPlayerWinCount.text = ""; //} private void OnStartClick() { PlayClickSound(); startGameRequest.SendRequest(); }
// 开始游戏的监听 private void OnStartClick() { startGameRequest.SendRequest(); //加载gamePanel面板 // uiMng.PushPanel(UIPanelType.Game); }
private void OnStartBtnClick() { PlayButtonClickSound(); startGameRequest.SendRequest(); }
private void OnStartClick() //开始按钮 { startGameRequest.SendRequest(); //发起请求 }
private void OnBeginClick() { startGameRequest.SendRequest(); }
public void OnStartClick() { PlayClickSound(); startGameRequest.SendRequest(); startButton.GetComponent <Button>().enabled = false; }
private void StartGameButtonClicked() { _startGameRequest.SendRequest(_p2Username); }
private void OnClickStart() { startGameRequest.SendRequest(); }