// public Bounds universeBounds; protected override void Awake() { base.Awake(); if (game.hullManifest == null) { game.ChangeScene("Construction"); } cam = Camera.main.GetComponent<StarMapCamera>(); // universeBounds = new Bounds(Vector3.zero, Vector3.zero); // universeBounds.center = Vector3.zero; }
// public Bounds universeBounds; override protected void Awake() { base.Awake(); if (game.hullManifest == null) { game.ChangeScene("Construction"); } cam = Camera.main.GetComponent <StarMapCamera>(); // universeBounds = new Bounds(Vector3.zero, Vector3.zero); // universeBounds.center = Vector3.zero; }