public void Set() { Image image = gameObject.GetComponent <Image>(); Text text = transform.GetChild(0).GetComponent <Text>(); StarManager stars = transform.GetChild(1).GetComponent <StarManager>(); Level level = new Level(order, tier, 0, Manager.subject, false); bool locked = true; Level[] levels = Manager.levels.levels; int levelsLength = levels.Length; int previousLevelOrder = order - 1; if (previousTierStarCount >= 6) { if (order == 0) { locked = false; } else { for (int i = 0; i < levelsLength; i++) { Level _level = levels[i]; if (_level.order == previousLevelOrder && _level.tier == tier && _level.subject == Manager.subject) { locked = false; } } } } for (int i = 0; i < levelsLength; i++) { Level _level = levels[i]; if (_level.order == order && _level.tier == tier && _level.subject == Manager.subject) { level = _level; } } if (locked) { image.sprite = lockedImage; stars.SetLives(0); gameObject.GetComponent <Button>().enabled = false; } else if (level.time) { switch (level.subject) { case "a": image.sprite = Manager.instance.a_time; break; case "g": image.sprite = Manager.instance.g_time; break; case "n": image.sprite = Manager.instance.n_time; break; } stars.SetLives(level.stars); } else { image.sprite = unlockedImage; text.text = (order + 1).ToString(); stars.SetLives(level.stars); } }