void Start() //or Awake() ? { animator = GetComponent <SpritesheetAnimator>(); spriteRenderer = GetComponent <SpriteRenderer>(); rigidbody2D = GetComponent <Rigidbody2D>(); if (p2) { spriteRenderer.color = new Color(0.68f, 0.85f, 0.9f); } else { spriteRenderer.color = new Color(1.0f, 0.5f, 0.0f); } }
void Start() { animator = GetComponent <SpritesheetAnimator>(); }
void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <SpritesheetAnimator>(); body = GetComponent <Rigidbody2D>(); }
void Start() { animator = GetComponent <SpritesheetAnimator>(); body = GetComponent <Rigidbody2D>(); }
void Start() { this.transform.position = new Vector3(2, 2, 0); spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <SpritesheetAnimator>(); }