void buildBlackBox(SpriteRenderer spriteRenderer) { var blackTexture = new Texture2D(spriteRenderer.graphics.GraphicsDevice, 1, 1); blackTexture.SetData(new byte[] { 0, 0, 0, 255 }); blackBox = spriteRenderer.add(new Sprite(), blackTexture, new Point(1, 1)); blackBox.setScreenPosition(0, Camera.main.pixelHeight - blackBoxHeight); blackBox.setDepth(-8.75f); blackBox.transform.localScale = new Vector3(Camera.main.pixelWidth, blackBoxHeight, 1f); blackBox.isVisible = false; }