public DubstepGun(float xval, float yval) : base(xval, yval) { PlayBinding = new StateBinding("Playing"); _bio = "Plays generic dubstep loop and destroys everything"; _editorName = "Dubstep Gun"; ammo = LoopTimings.Length + Rando.Int(-5, 5); _ammoType = new ATGrenade(); _type = "gun"; sprite = new SpriteMap(DuckUtils.GetAsset("weapons/dubstep_gun.png"), 16, 16); sprite.AddAnimation("anim", Maths.IncFrameTimer() * 4f, true, 0, 1, 2, 3); sprite.SetAnimation("anim"); graphic = sprite; center = new Vec2(8f, 10f); sound = SFX.Get(DuckUtils.GetAsset("sounds/dubstep_sample.wav"), 1f, 0f, 0f, false); collisionOffset = new Vec2(-8f, -6f); collisionSize = new Vec2(16f, 11f); _barrelOffsetTL = new Vec2(16f, 6f); _fireSound = "pistolFire"; _kickForce = 3f; _holdOffset = new Vec2(-1f, 0f); loseAccuracy = 0.1f; maxAccuracyLost = 1f; physicsMaterial = PhysicsMaterial.Metal; }
public PermafrostExplosion(float xpos, float ypos, bool doWait = true) : base(xpos, ypos) { _sprite = this.ReadyToRunWithFrames(tex_Effect_PermafrostExplosion, 15, 15); _sprite.AddAnimation("loop", 0.7f, false, new int[] { 0, 1, 2, 3, 4, 5, 6, 7 }); _sprite.SetAnimation("loop"); graphic = _sprite; xscale = 2f; yscale = xscale; center = new Vec2(7.5f, 7.5f); depth = 1; if (!doWait) { _wait = 0f; } }
public ChallengeConfetti(float xpos, float ypos) : base(xpos, ypos) { SpriteMap spriteMap = new SpriteMap("arcade/confetti", 8, 8); spriteMap.AddAnimation("idle", 0.1f, true, 0, 1); spriteMap.SetAnimation("idle"); this.graphic = (Sprite)spriteMap; this._fallSpeed = Rando.Float(0.5f, 1.2f); this.layer = Layer.HUD; int num = Rando.ChooseInt(0, 1, 2, 3); if (num == 0) { spriteMap.color = Color.Violet; } if (num == 1) { spriteMap.color = Color.SkyBlue; } if (num == 2) { spriteMap.color = Color.Wheat; } if (num == 4) { spriteMap.color = Color.GreenYellow; } this.depth = new Depth(1f); }
public override void Initialize() { base.Initialize(); _sprite.SetAnimation("animation"); _visibleInGame = true; visible = true; }
private void UpdateSprites() { if (state == State.Empty) { baseSprite.frame = 0; ammoSprite.SetAnimation("empty"); } else { string id = state == State.Idle ? "idle" : "load"; if (ammo <= LeftOverThreshold) { baseSprite.frame = 0; ammoSprite.SetAnimation(id + ammo); } else { float fill = (ammo - LeftOverThreshold) / (float)(MaxAmmo - LeftOverThreshold); baseSprite.frame = Maths.Clamp((int)Math.Floor(1 + 4 * fill), 0, 5); ammoSprite.SetAnimation(id + "Over"); } } }
public AT_BigFB() { accuracy = 0.8f; range = 300f; penetration = 1f; rangeVariation = 10f; combustable = true; bulletSpeed = 0.5f; //sprite.CenterOrigin(); bulletType = typeof(Bullet_BigFB); sprite = _spriteMap; bulletThickness = 4f; bulletLength = 5f; bulletColor = Color.Orange; _spriteMap.AddAnimation("loop", 0.4f, true, 0, 1, 2); _spriteMap.SetAnimation("loop"); }
public override void Initialize() { base.Initialize(); if (ammo >= 3) { sprite.SetAnimation("3"); } else { sprite.SetAnimation(ammo.ToString()); } }
public FrogLauncher(float xval, float yval) : base(xval, yval) { AimAngleBinding = new StateBinding("aimAngle"); StateBinding = new StateBinding("stateIndex"); _editorName = "Frog Launcher"; _bio = "This boy can fit " + MaxAmmo + " frogs innit!"; ammo = MaxAmmo; _type = "gun"; graphic = baseSprite = new SpriteMap(DuckUtils.GetAsset("weapons/frog_launcher_base.png"), 24, 12); ammoSprite = new SpriteMap(DuckUtils.GetAsset("weapons/frog_launcher_ammo.png"), 26, 12); for (int i = 1; i <= 4; i++) { int rowStartIdx = (5 - i) * 4; ammoSprite.AddAnimation("idle" + i, 0.4f, false, rowStartIdx + 0); ammoSprite.AddAnimation("load" + i, 0.4f, false, rowStartIdx + 1, rowStartIdx + 2, rowStartIdx + 3); } ammoSprite.AddAnimation("empty", 0.4f, false, 21); ammoSprite.AddAnimation("idleOver", 0.4f, false, 0); ammoSprite.AddAnimation("loadOver", 0.4f, false, 1, 2, 3, 20); ammoSprite.SetAnimation("empty"); center = new Vec2(6f, 7f); collisionOffset = new Vec2(-6f, -4f); collisionSize = new Vec2(16f, 8f); _barrelOffsetTL = new Vec2(25f, 4f); _laserOffsetTL = new Vec2(22f, 4f); _fireSound = "pistol"; _kickForce = 3f; _holdOffset = new Vec2(-3f, 0f); _ammoType = new ATGrenade(); UpdateSprites(); }
public NovaExp(float xpos, float ypos, bool doWait = true) : base(xpos, ypos) { _sprite = this.ReadyToRunWithFrames(tex_Effect_CrystalExplosionPurple, 36, 36); _sprite.AddAnimation("loop", 1f, false, new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, }); _sprite.SetAnimation("loop"); graphic = _sprite; _sprite.speed = 0.6f; xscale = 0.5f; yscale = xscale; center = new Vec2(18f, 18f); depth = 1f; if (!doWait) { _wait = 0f; } }
public VoteGun(float xval, float yval) : base(xval, yval) { PlayBinding = new StateBinding("Playing"); _bio = "Golosovanie!"; _editorName = "Vote Gun"; ammo = LoopTimingsAmount; _ammoType = new ATGrenade(); _type = "gun"; sprite = new SpriteMap(DuckUtils.GetAsset("weapons/dubstep_gun.png"), 16, 16); sprite.AddAnimation("anim", Maths.IncFrameTimer() * 4f, true, 0, 1, 2, 3); sprite.SetAnimation("anim"); graphic = sprite; center = new Vec2(8f, 10f); sound = SFX.Get(DuckUtils.GetAsset("sounds/vote_loop.wav"), 1f, 0f, 0f, false); collisionOffset = new Vec2(-8f, -6f); collisionSize = new Vec2(16f, 11f); _barrelOffsetTL = new Vec2(16f, 6f); _kickForce = 3f; _holdOffset = new Vec2(-1f, 0f); loseAccuracy = 0.1f; maxAccuracyLost = 2f; physicsMaterial = PhysicsMaterial.Metal; _ammoType = new ATShotgun(); _ammoType.range = 100f; _type = "gun"; _kickForce = 10f; _numBulletsPerFire = 7; }
public override void Initialize() { this.gr = TunnelGrenade.grenade; TunnelGrenade.grenade++; _sprite.SetAnimation("animation"); }