public void Awake() { spriteDatabase = AssetDatabase.LoadAssetAtPath("Assets/Database/SpriteDatabase.asset", typeof(SpriteDatabase)) as SpriteDatabase; bulletDatabase = AssetDatabase.LoadAssetAtPath("Assets/Database/BulletDatabase.asset", typeof(BulletDatabase)) as BulletDatabase; bulletSpriteGroup = spriteDatabase.GetKeyPosition("BulletSpriteGroup"); BulletSpriteListSync(); BulletGroupSync(); GetBulletName(); BulletCurrAttackSync(); }