public virtual void UpdateEntity(float deltaTime) { if (_scheduledCallbacks.Count > 0) { HandleScheduledCallbacks(deltaTime); } if (sprite) { sprite.UpdateComponent(deltaTime); } }
public virtual void UpdateEntity(float deltaTime) { if (_scheduledCallbacks.Count > 0) { HandleScheduledCallbacks(deltaTime); } if (sprite) { sprite.UpdateComponent(deltaTime); } }