public Laser(Game game) : base(game) { // Create a sprite component var sprite = new SpriteComponent(this); sprite.SetTexture(Game.Renderer.GetTexture("Assets/Laser.png")); // Create a move component, and set a forward speed var move = new MoveComponent(this) { ForwardSpeed = 800.0f, }; // Create a circle component (for collision) _circle = new CircleComponent(this) { Radius = 11.0f, }; }