// Use this for initialization void Start() { foreach (GameObject SpiderScript in SpiderScripts) { SpiderScript.GetComponent <SpiderScript>().enabled = false; } }
void startEnemyTurn() { GameObject[] spiders = GameObject.FindGameObjectsWithTag("Spider"); enemyCount = spiders.Length; for (int i = 0; i < spiders.Length; i++) { SpiderScript spiderScr = spiders[i].GetComponent <SpiderScript>(); if (spiderScr != null) { spiderScr.startTurn(); } } }
private void OnTriggerExit(Collider other) { if (other.tag == "Bullet") { Destroy(other.gameObject); } if (other.tag == "Player") { foreach (GameObject SpiderScript in SpiderScripts) { SpiderScript.GetComponent <SpiderScript>().enabled = true; } } }
private void Start() { spider = transform.parent.GetComponent <SpiderScript>(); //parentin componenetina eristik }