public void KissedOddShouldSayHello([Range(1, 9, 2)] int numberOfKiss) { // Arrange var sut = new SpeakingCreatureWithState(); for (int i = 0; i < numberOfKiss; i++) { sut.Kiss(); } // Act var result = sut.SaySomething(); // Assert result.Should().Be("Hello!"); }
public void KissedEvenShouldSayRibbit([Range(0, 8, 2)] int numberOfKiss) { // Arrange var sut = new SpeakingCreatureWithState(); for (int i = 0; i < numberOfKiss; i++) { sut.Kiss(); } // Act var result = sut.SaySomething(); // Assert result.Should().Be("Ribbit!"); }