public void receiveDamage(int d)
 {
     health -= d;
     if (health <= 0)
     {
         if (p == 1)
         {
             Spawner.returnPenalties(2, speed + 0.2f);
         }
         else if (p == 2)
         {
             Spawner.returnPenalties(1, speed + 0.2f);
         }
         Destroy(this.gameObject);
     }
 }