void OnTriggerStay(Collider other) { if (other.tag == "PlayerObjectDropped") { spawner.MoveUp(); spawner.spaceToSpawn = false; } // Debug.Log (" Spacetospawn: " + spaceToSpawn); }
void OnTriggerStay(Collider other) { if (other.tag == "PlayerObjectDropped") { spawner.MoveUp(); spawner.spaceToSpawn = false; } // Debug.Log (" Spacetospawn: " + spaceToSpawn); }