Exemple #1
0
 /* Sets up the room by spawning enemies and subscribing to all their death events.
  */
 private void Awake()
 {
     spawner        = gameObject.transform.Find("SpawnPoints").gameObject.GetComponent <SpawnScript>();
     spawnedEnemies = spawner.SpawnEnemies();
     numEnemies     = spawnedEnemies.Count;
     SubscribeToEnemyDeath();
 }