private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == name) { ba = collision.gameObject.GetComponent <BallEvolution>(); if (collision.transform.position.y < transform.position.y) { ba.Spawner = false; } else { Spawner = false; }; if (Spawner) { SpawnBall(thisNumber, GetRightObj(thisNumber)); SA.AddScore(this.thisNumber); } Destroy(gameObject); } }