protected LifeObject(SpawnPointReference reference) { MapleId = reference.MapleId; Position = reference.Position; Foothold = reference.Foothold; MinimumClickX = reference.MinimumClickX; MaximumClickX = reference.MaximumClickX; FacesLeft = reference.FacesLeft; Hide = reference.Hide; Type = reference.Type; RespawnTime = reference.RespawnTime; }
public SpawnPoint(SpawnPointReference reference) : base(reference) { }