private void _on_PhaseChanged(string newPhase, string oldPhase)
    {
        var directionDice = _diceManager.GetDirectionDice();

        switch (newPhase)
        {
        case nameof(GamePhase.GAME_START):
            _displayText.SetText("[center]Game START![/center]");
            _displayText.Display(nameof(GamePhase.GAME_START));
            break;

        case nameof(GamePhase.ZOMBIE_START):
            //directionDice.Position = new Vector2(1029.8f, 396.239f);
            directionDice.ShowDice();

            _displayText.SetText("[center]Zombie Player, Roll a Dice.[/center]");
            _displayText.Display();

            break;

        case nameof(GamePhase.PLAYERS_START):

            _displayText.SetText("[center]Human Player, Set your spawn location.[/center]");
            _displayText.Display();

            break;

        case nameof(GamePhase.ROUND_START):

            _roundNumber += 1;

            _displayText.SetText($"[center]Round {_roundNumber} Start![/center]");
            _displayText.Display(nameof(GamePhase.ROUND_START), 1000);

            SpawnQueue.HideWindow();
            _spawnPointManager.Hide();

            break;

        case nameof(GamePhase.HUMAN_PLAYER_START):

            var playerName = ((PlayerNumber)_currentPlayersTurn).ToString();
            _displayText.SetText($"[center]{playerName} Turn. Survive![/center]");
            _displayText.Display();

            _playerManager.StartPlayerUnitsTurn(_currentPlayersTurn);

            break;

        case nameof(GamePhase.ZOMBIE_PLAYER_START):

            _displayText.SetText($"[center]Z's Turn. Get them![/center]");
            _displayText.Display();

            _playerManager.StartPlayerUnitsTurn(_currentPlayersTurn);

            break;

        case nameof(GamePhase.ROUND_END):

            if (_playerManager.CanCreateAdditionalCharacter((int)PlayerNumber.Zombie))
            {
                _displayText.SetText($"Player Z, Let's add minions.");
                _displayText.Display();

                directionDice.ShowDice();
            }
            else
            {
                _displayText.SetText($"You are already strong enough Player Z, no more minions for you.");
                _displayText.Display(nameof(GamePhase.ROUND_START));
            }

            break;
        }
    }