private void Start() { _spawnableObjectBehaviour = GetComponent <SpawnManager.SpawnableObjectBehaviour>(); _damageValue = 100; }
private void Start() { _spawnableObjectBehaviour = GetComponent <SpawnManager.SpawnableObjectBehaviour>(); StartCoroutine(ShootCoroutine()); }
private void Start() { _spawnableObjectBehaviour = GetComponent <SpawnManager.SpawnableObjectBehaviour>(); StartCoroutine(RefillAndSpawnCoroutine( LootStorageSettings.GetLootStorageFromID(_spawnableObjectBehaviour.SpawnableObject.ID))); }