Exemple #1
0
    public void SpawnUIBuildings(int type, int addNumber)
    {
        GameObject newBuilding;

        ResetUIBuildings();
        if (!sphere0 || !sphere1 || !sphere2 || !sphere3 || !sphere4)
        {
            FindSpheres();
        }
        if (spawnController0.Empty())
        {
            //Debug.Log("Tryna spawn at 0");
            newBuilding = Spawn(spawnController0.GetInstantiatePosition(), type, 0 + addNumber);
            spawnController0.DisableBuilding(this, newBuilding);
        }
        if (spawnController1.Empty())
        {
            //Debug.Log("Tryna spawn at 1");
            newBuilding = Spawn(spawnController1.GetInstantiatePosition(), type, 1 + addNumber);
            spawnController1.DisableBuilding(this, newBuilding);
        }
        if (spawnController2.Empty())
        {
            //Debug.Log("Tryna spawn at 2");
            newBuilding = Spawn(spawnController2.GetInstantiatePosition(), type, 2 + addNumber);
            spawnController2.DisableBuilding(this, newBuilding);
        }
        if (spawnController3.Empty())
        {
            //Debug.Log("Tryna spawn at 3");
            newBuilding = Spawn(spawnController3.GetInstantiatePosition(), type, 3 + addNumber);
            spawnController3.DisableBuilding(this, newBuilding);
        }
        if (spawnController4.Empty())
        {
            //Debug.Log("Tryna spawn at 4");
            newBuilding = Spawn(spawnController4.GetInstantiatePosition(), type, 4 + addNumber);
            spawnController4.DisableBuilding(this, newBuilding);
        }
        else
        {
            newBuilding = new GameObject();
        }
        AudioSource.PlayClipAtPoint(notificationSound, newBuilding.gameObject.transform.position);
    }