private void OnSealChange(KProtoBuf buf)
    {
        S2C_SYNC_SEAL_CHANGED msg    = buf as S2C_SYNC_SEAL_CHANGED;
        SpacecraftEntity      entity = m_GameplayProxy.GetEntityById <SpacecraftEntity>((uint)msg.hero_uid);

        if (entity != null)
        {
            entity.SetSeal(msg.is_seal);
        }
    }