/// <summary> /// 请求终止跃迁 /// </summary> public void RequestStopLeap(ulong currentAreaID, ulong targetAreaID) { GameplayProxy gameplayProxy = GameFacade.Instance.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy; SpacecraftEntity spacecraftEntity = gameplayProxy.GetMainPlayer(); Assert.IsTrue(spacecraftEntity != null, "gameplayProxy.GetMainPlayer() is null !!!"); Rigidbody rigidbody = spacecraftEntity.GetRigidbody(); Assert.IsTrue(rigidbody != null, "rigidbody is null !!!"); HeroMoveHandler.SyncLeapCancel( spacecraftEntity.GetCurrentState().GetOnlyServerState(), (uint)currentAreaID, gameplayProxy.ClientToServerAreaOffset(rigidbody.position), rigidbody.rotation, rigidbody.velocity, rigidbody.angularVelocity); }