public void clicker() { points = score.GetComponent <Points>(); if (points.score >= 10) { Clicker += 1; spaceclicker = player.GetComponent <Spaceclicker>(); points.score -= 10; } }
public void Centuplelicker() { points = score.GetComponent <Points>(); if (points.score >= 2500) { CentupleClicker += 1; spaceclicker = player.GetComponent <Spaceclicker>(); spaceclicker.scoreValue += 100; points.score -= 2500; } }
public void hundredxclicker() { points = score.GetComponent <Points>(); if (points.score >= 250) { HundredXClicker += 1; spaceclicker = player.GetComponent <Spaceclicker>(); points.score -= 250; } }
public void doubleclicker() //Nedan är funtioner för alla upgrades { points = score.GetComponent <Points>(); if (points.score >= 100) { doubleClicker += 1; spaceclicker = player.GetComponent <Spaceclicker>(); spaceclicker.scoreValue += 1; points.score -= 100; } }
public void tenxclicker() { points = score.GetComponent <Points>(); if (points.score >= 50) { TenXClicker += 1; spaceclicker = player.GetComponent <Spaceclicker>(); points.score -= 50; } }