// Simply gets the needed references.
    private void ManagerSetProperties()
    {
        mg            = GetComponent <MapGenerator>();
        drawer        = GetComponent <MapDrawer>();
        playerSpawner = GetComponent <SpawnPlayer>();
        dfs           = GetComponent <SpaceDFS>();

        spawner = GetComponent <SpawnObjects>();

        scaler = statScaler.GetComponent <Scaler>();
    }
    public void PlayerSpawn(GameObject player)
    {
        dfs = GetComponent <SpaceDFS>();

        Tile spawnTile = dfs.GetSpawnTile();
//		print ("x, y");
//		print ( spawnTile.GetX() );
//		print (spawnTile.GetY());
        Vector3 position = new Vector3(spawnTile.GetX() * 0.32f, spawnTile.GetY() * 0.32f, 0);

        player.transform.position = position;
        spawnTile.SetIsBusy();
    }