public void XuatDaTa()
    {
        if (children.Count > 0)
        {
            PhepToan tmvi;
            int      chon = UnityEngine.Random.Range(0, children.Count);

            vtg = chon;

            tmvi   = new PhepToan(children[chon].Pheptoan, children[chon].Giatri, children[chon].mLoai);
            BangKq = children[chon];


            SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey>
                                       (
                new Vector3(-5f, -241f, 33),
                spPrefab.transform.rotation
                                       );
            levelCreate.Giatri   = tmvi.Ketqua;
            levelCreate.Pheptoan = "" + tmvi.Congthuc;

            levelCreate.setData(tmvi.Loai);
            BangSoSanh = levelCreate;
            BangSoSanh.gameObject.SetActive(true);
            currentState = State.InGame1;

            ConKhi.SetSprite("khihoi");
        }
    }