IEnumerator WaitTimeDungRoiTT(float time)
    {
        //do something...............
        yield return(new WaitForSeconds(time));

        SoundManager.Instance.Stop();
        ConKhi.SetSprite("khicuoi");

        int chon = UnityEngine.Random.Range(0, 12);

        switch (chon)
        {
        case 0:
            SoundManager.Instance.PlayAudioChucDung1(chon);
            break;

        case 1:
            SoundManager.Instance.PlayAudioChucDung2(chon);
            break;

        case 3:
            SoundManager.Instance.PlayAudioChucDung3(chon);
            break;

        case 4:
            SoundManager.Instance.PlayAudioChucDung4(chon);
            break;

        case 5:
            SoundManager.Instance.PlayAudioChucDung5(chon);
            break;

        default:
            SoundManager.Instance.PlayAudioChucDung2(chon);
            break;
        }
        BangKq.gameObject.SetActive(true);
        BangSoSanh.gameObject.SetActive(false);
        BangSoSanh.RecycleSp();


        if (children.Count > 0)
        {
            StartCoroutine(WaitTimeXuatData(1.5f));
        }
        else
        {
            GameOver();
        }
    }