IEnumerator WaitTimeDungRoiTT(float time) { //do something............... yield return(new WaitForSeconds(time)); SoundManager.Instance.Stop(); ConKhi.SetSprite("khicuoi"); int chon = UnityEngine.Random.Range(0, 12); switch (chon) { case 0: SoundManager.Instance.PlayAudioChucDung1(chon); break; case 1: SoundManager.Instance.PlayAudioChucDung2(chon); break; case 3: SoundManager.Instance.PlayAudioChucDung3(chon); break; case 4: SoundManager.Instance.PlayAudioChucDung4(chon); break; case 5: SoundManager.Instance.PlayAudioChucDung5(chon); break; default: SoundManager.Instance.PlayAudioChucDung2(chon); break; } BangKq.gameObject.SetActive(true); BangSoSanh.gameObject.SetActive(false); BangSoSanh.RecycleSp(); if (children.Count > 0) { StartCoroutine(WaitTimeXuatData(1.5f)); } else { GameOver(); } }