public void OnClick_Credits() { theSoundScript.PlaySelectSound(); if (!CreditsScreen.activeInHierarchy) { CreditsScreen.SetActive(true); } else { CreditsScreen.SetActive(false); } }
public void OnClickLevel(int LevelNumber) { theSoundScript.PlaySelectSound(); CurrentLevel = LevelNumber; SetupLevel(LevelNumber); LevelScreen.SetActive(true); }
public void OnClick_RedeemGift() { theSoundScript.PlaySelectSound(); switch (GiftID) { case 50: PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + GiftID); break; case 300: PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + GiftID); break; case 500: PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + GiftID); break; case 1000: PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") + GiftID); break; case 1: AvatarDatabase.EyesLocked[4] = false; break; case 2: AvatarDatabase.EyesLocked[5] = false; break; case 3: AvatarDatabase.EyesLocked[6] = false; break; case 4: AvatarDatabase.NoseLocked[5] = false; break; case 5: AvatarDatabase.NoseLocked[7] = false; break; case 6: AvatarDatabase.NoseLocked[9] = false; break; case 7: AvatarDatabase.MouthLocked[8] = false; break; case 8: AvatarDatabase.MouthLocked[5] = false; break; } StartCoroutine(theGiftScript.UpdateGifts(GiftID)); }
public void ShowHideScreen() { theSoundScript.PlaySelectSound(); if (!HelpScreen.activeInHierarchy) { HelpScreen.SetActive(true); } else { HelpScreen.SetActive(false); } }
public void ClickPurchaseButton() { theSoundScript.PlaySelectSound(); switch (purchaseType) { case PurchaseType.Coin50: IAPManager.instance.BuyCoin50(); break; case PurchaseType.Coin300: IAPManager.instance.BuyCoin300(); break; case PurchaseType.Coin500: IAPManager.instance.BuyCoin500(); break; case PurchaseType.Coin1000: IAPManager.instance.BuyCoin1000(); break; } }
public void OnClickOffline() { theSoundScript.PlaySelectSound(); SceneManager.LoadScene(OfflineScene); }
public void ChooseThisSoundCard() { Debug.Log("Selected " + SoundCardID); theSoundScript.PlaySelectSound(); TheEliminationManager.Show_SelectSoundCard(SoundCardID); }
public void OnClick_Shop() { theSoundScript.PlaySelectSound(); if (ShopScreen.activeInHierarchy) { ShopScreen.SetActive(false); LoginButton.SetActive(true); } else { ShopScreen.SetActive(true); OnClick_CoinPacks(); LoginButton.SetActive(false); } }
public void GoBack() { theSoundScript.PlaySelectSound(); SceneManager.LoadScene(SelectModeSceneName); }
public void OnClickDarkRoom() { theSoundScript.PlaySelectSound(); SceneManager.LoadScene(DarkRoomScene); }
public void OnClickGuessItDifficulty(int _DifficultyID) { theSoundScript.PlaySelectSound(); PlayerPrefs.SetInt("GuessItDifficulty", _DifficultyID); SceneManager.LoadScene(ArcadeGameScene); }
public void OnClickBack() { theSoundScript.PlaySelectSound(); SceneManager.LoadScene(ArcadeModeScene); }
public void Show_PartScreen(int PartID) { theSoundScript.PlaySelectSound(); for (int i = 0; i < ShowBodyPartScreenButton.Length; i++) { if (i == PartID) { ShowBodyPartScreenButton[i].interactable = false; } else { ShowBodyPartScreenButton[i].interactable = true; } } for (int i = 0; i < BodyPartScreens.Length; i++) { if (i == PartID) { BodyPartScreens[i].SetActive(true); if (i == 4) { ShowEyesScreen(1); } } else { BodyPartScreens[i].SetActive(false); } } switch (PartID) { case 0: BodyRSlider.value = AvatarDatabase.BodyColorUsed.r; BodyGSlider.value = AvatarDatabase.BodyColorUsed.g; BodyBSlider.value = AvatarDatabase.BodyColorUsed.b; for (int i = 0; i < BodyTypeButtons.Length; i++) { if (AvatarDatabase.BodyLocked[i]) { BodyTypeButtons[i].gameObject.SetActive(false); } else { BodyTypeButtons[i].gameObject.SetActive(true); } } break; case 1: UTRSlider.value = AvatarDatabase.UpperTorsoColorUsed.r; UTGSlider.value = AvatarDatabase.UpperTorsoColorUsed.g; UTBSlider.value = AvatarDatabase.UpperTorsoColorUsed.b; for (int i = 0; i < UpperTorsoTypeButtons.Length; i++) { if (AvatarDatabase.UpperTorsoLocked[i]) { UpperTorsoTypeButtons[i].gameObject.SetActive(false); } else { UpperTorsoTypeButtons[i].gameObject.SetActive(true); } } break; case 2: LTRSlider.value = AvatarDatabase.LowerTorsoColorUsed.r; LTRSlider.value = AvatarDatabase.LowerTorsoColorUsed.g; LTRSlider.value = AvatarDatabase.LowerTorsoColorUsed.b; for (int i = 0; i < LowerTorsoTypeButtons.Length; i++) { if (AvatarDatabase.LowerTorsoLocked[i]) { LowerTorsoTypeButtons[i].gameObject.SetActive(false); } else { LowerTorsoTypeButtons[i].gameObject.SetActive(true); } } break; case 3: HairRSlider.value = AvatarDatabase.HairColor.r; HairGSlider.value = AvatarDatabase.HairColor.g; HairBSlider.value = AvatarDatabase.HairColor.b; for (int i = 0; i < HairTypeButtons.Length; i++) { if (AvatarDatabase.HairLocked[i]) { HairTypeButtons[i].gameObject.SetActive(false); } else { HairTypeButtons[i].gameObject.SetActive(true); } } break; case 4: if (ActiveEyeScree == 1) { for (int i = 0; i < EyesTypeButtons.Length; i++) { if (AvatarDatabase.EyesLocked[i]) { EyesTypeButtons[i].gameObject.SetActive(false); } else { EyesTypeButtons[i].gameObject.SetActive(true); } } } else if (ActiveEyeScree == 2) { EyebrowsRSlider.value = AvatarDatabase.EyebrowColor.r; EyebrowsGSlider.value = AvatarDatabase.EyebrowColor.g; EyebrowsBSlider.value = AvatarDatabase.EyebrowColor.b; for (int i = 0; i < EyebrowsTypeButtons.Length; i++) { if (AvatarDatabase.EyebrowLocked[i]) { EyebrowsTypeButtons[i].gameObject.SetActive(false); } else { EyebrowsTypeButtons[i].gameObject.SetActive(true); } } } else if (ActiveEyeScree == 3) { PupilRSlider.value = AvatarDatabase.PupilColor.r; PupilGSlider.value = AvatarDatabase.PupilColor.g; PupilBSlider.value = AvatarDatabase.PupilColor.b; } break; case 5: for (int i = 0; i < NoseTypeButtons.Length; i++) { if (AvatarDatabase.NoseLocked[i]) { NoseTypeButtons[i].gameObject.SetActive(false); } else { NoseTypeButtons[i].gameObject.SetActive(true); } } break; case 6: for (int i = 0; i < MouthTypeButtons.Length; i++) { if (AvatarDatabase.MouthLocked[i]) { MouthTypeButtons[i].gameObject.SetActive(false); } else { MouthTypeButtons[i].gameObject.SetActive(true); } } break; } ActiveScreen = PartID + 1; AvatarPreviewManager.SetupPlayersAvatar(); }
public void OnClickPlay() { theSoundScript.PlaySelectSound(); SceneManager.LoadScene(SelectModeScene); }