// Use this for initialization void Start() { sound = SoundsPlayer.Instance; if (sound != null) { SoundSlider.value = sound.GetSoundsVolume(); } CP.Game.AddToListener(this); playerManager = GetComponent <PlayerManager>(); InputController.EscapeEvent += OnTouchEscape; ExitGame.onClick.AddListener(OnExit); Escape.onClick.AddListener(OnEscape); SoundSlider.onValueChanged.AddListener(OnChangeSoundVolume); PassTurn.onClick.AddListener(OnPassTurn); }