Example #1
0
    // Use this for initialization
    void Start()
    {
        sound = SoundsPlayer.Instance;
        if (sound != null)
        {
            SoundSlider.value = sound.GetSoundsVolume();
        }

        CP.Game.AddToListener(this);
        playerManager = GetComponent <PlayerManager>();
        InputController.EscapeEvent += OnTouchEscape;
        ExitGame.onClick.AddListener(OnExit);
        Escape.onClick.AddListener(OnEscape);
        SoundSlider.onValueChanged.AddListener(OnChangeSoundVolume);
        PassTurn.onClick.AddListener(OnPassTurn);
    }