public override void Update(GameTime gametime)
        {
            base.Update(gametime);
            if (this.game.Mario.lives == 0 && !this.Sprites.Contains(this.gameOver))
            {
                SoundFactory.PlaySoundEffect(SoundFactory.GameOver());
                this.AddSprite(this.gameOver);
                int dy = 250;
                this.gameOver.Info.bounds = new Rectangle(this.gameOver.Info.x - 2, this.gameOver.Info.y - dy, this.gameOver.Info.spriteWidth + 2, this.gameOver.Info.spriteHeight + dy);
                this.gameOver.SetPosition(this.gameOver.Info.x, this.gameOver.Info.y - dy);
                this.gameOver.Info.acceleration.Y = 0.15f;

                foreach (InputController ic in SpriteLayer.CollisionLayer.InputControllers)
                {
                    ic.Paused = true;
                }
            }
            else if (this.game.Mario.lives > 0 && this.Sprites.Contains(this.gameOver))
            {
                this.RemoveSprite(this.gameOver);
                foreach (InputController ic in SpriteLayer.CollisionLayer.InputControllers)
                {
                    ic.Paused = false;
                }
            }
        }