Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        // Select repair items with mouse
        if (selected == '\0' && Input.GetMouseButtonDown(0))
        {
            RaycastHit hit;
            Ray        ray = main_camera.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("UI")))
            {
                Transform objectHit = hit.transform;

                // Do something with the object that was hit by the raycast.

                SelectableRepairNode ui_element = objectHit.GetComponent <SelectableRepairNode>();
                selected       = ui_element.hotkey;
                mouse_selected = true;
                SoundFactory.AddSound("event:/menuselect", null, null);
            }
        }
        else if ((mouse_selected && Input.GetMouseButtonUp(0)) || (!mouse_selected && selected != '\0' && Input.GetMouseButtonDown(0)))
        {
            RaycastHit hit;
            Ray        ray = main_camera.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("Build")))
            {
                Transform objectHit = hit.transform;

                // Do something with the object that was hit by the raycast.

                ConstructionNode construction_site = objectHit.GetComponentInChildren <ConstructionNode>();
                construction_site.construct(buildings[selected]);
                SoundFactory.AddSound("event:/menuselect", null, null);
            }

            selected       = '\0';
            mouse_selected = false;
        }

        KeyCode[] hotkeys = new KeyCode[] { KeyCode.Q, KeyCode.W, KeyCode.E, KeyCode.R };
        // Select repair items with hotkeys (priority)
        foreach (KeyCode key in hotkeys)
        {
            if (Input.GetKeyDown(key))
            {
                selected       = (char)key;
                mouse_selected = false;
                SoundFactory.AddSound("event:/menuselect", null, null);
            }
            else if (Input.GetKeyUp(key) && (char)key == selected)
            {
                selected       = '\0';
                mouse_selected = false;
            }
        }
    }
 private void Start()
 {
     vehicle_transform = this.GetComponent <Transform>();
     parameter_test    = SoundFactory.AddSound("event:/enginetest", null, null);
     parameter_value   = 0f;
 }
 void Start()
 {
     SoundFactory.AddSound("event:/Crashed", null, null);
 }