void Update() { if (GameState.Current.State != GameState.GlobalState.Playing) { return; } if (State == PlayerState.Moving) { if (WalkTimer >= 0) { WalkTimer -= Time.deltaTime; if (WalkTimer < 0) { anim.SetInteger(ANIM_PLAYERSTATE, ANIM_STAND); } } if (WalkTimer <= 0) { if (Mathf.Abs(Input.GetAxis(HORIZONTAL)) > 0) { anim.SetInteger(ANIM_PLAYERSTATE, ANIM_WALK); WalkTimer = WalkTimerMax; tmpPos = _t.position; tmpScl = _t.localScale; tmpPos.x += Mathf.Sign(Input.GetAxis(HORIZONTAL)) * WalkStep; if (tmpPos.x > MaxX) { tmpPos.x = MaxX; State = PlayerState.Shopping; Store.Current.ResetForShopping(); Store.Current.Toggle(true); anim.SetInteger(ANIM_PLAYERSTATE, ANIM_STAND); } else if (tmpPos.x < MinX) { tmpPos.x = MinX; anim.SetInteger(ANIM_PLAYERSTATE, ANIM_WALK); } tmpScl.x = Mathf.Abs(tmpScl.x) * -Mathf.Sign(Input.GetAxis(HORIZONTAL)); _t.localScale = tmpScl; _t.position = tmpPos; } } if (PickTarget.Count > 0 && Input.GetButtonDown(FIRE)) { foreach (IceFloe f in PickTarget) { f.IsCleared = true; SoundBoard.PlayIcePick(); } CanFish = true; } } }