Exemple #1
0
 public void DoBoardClear()
 {
     if (BoardClearItems > 0 && CurrentState != GameState.GameOver)
     {
         SoundBoard.PlayBoardClear();
         BoardClearItems--;
         BoardClearButton.Current.UpdateCount(BoardClearItems);
         for (int r = 0; r < Rows; r++)
         {
             for (int c = 0; c < Cols; c++)
             {
                 if (Board[r, c] != null && !Board[r, c].IsPending)
                 {
                     GameBlock.Despawn(Board[r, c]);
                 }
             }
         }
         SelectBlock(null, null);
     }
 }