public void ResetSoulCount() { SoulHolder soul = GameObject.FindWithTag("SoulHolder").GetComponent <SoulHolder>(); soul.ResetSoulCount(); Debug.Log("Souls Reset"); }
public void MainMenuButton() { SceneManager.LoadScene("Start Menu"); SoulHolder soul = GameObject.FindWithTag("SoulHolder").GetComponent <SoulHolder>(); soul.ResetSoulCount(); Debug.Log("Souls Reset"); }
public void RestartTheGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); SoulHolder soul = GameObject.FindWithTag("SoulHolder").GetComponent <SoulHolder>(); soul.ResetSoulCount(); Debug.Log("Souls Reset"); }