Exemple #1
0
 public override UInt64 Persist(Placement place, SessionBase session, bool persistRefs = true, bool disableFlush = false, Queue <IOptimizedPersistable> toPersist = null)
 {
     base.Persist(place, session, false, disableFlush, toPersist);
     priorVerifiedEmailSet.Persist(place, session, true, disableFlush, toPersist);
     licenseRequestSet.Persist(place, session, true, disableFlush, toPersist);
     licenseSet.Persist(place, session, true, disableFlush, toPersist);
     licenseUnpaidSet.Persist(place, session, true, disableFlush, toPersist);
     licenseUnpaidRequestSet.Persist(place, session, true, disableFlush, toPersist);
     licensePaymentSet.Persist(place, session, true, disableFlush, toPersist);
     licensePaymentSet.Persist(place, session, true, disableFlush, toPersist);
     return(Id);
 }
Exemple #2
0
        public void Recover1(SessionBase session)
        {
            Database db = null;

            session.BeginUpdate();
            session.RegisterClass(typeof(SortedSetAny <int>));
            session.RegisterClass(typeof(SortedSetAny <float>));
            db = session.OpenDatabase(88, true, false);
            if (db != null)
            {
                session.DeleteDatabase(db);
            }
            db = session.OpenDatabase(89, true, false);
            if (db != null)
            {
                session.DeleteDatabase(db);
            }
            session.Commit();
            session.BeginUpdate();
            db = session.NewDatabase(88);
            session.FlushUpdates();
            session.Abort();
            session.BeginUpdate();
            db = session.NewDatabase(88);
            SortedSetAny <float> floatSet;
            Oid       floatSetOid;
            string    dbPath = System.IO.Path.Combine(systemDir, "89.odb");
            Placement place  = new Placement(88);

            for (int i = 0; i < 10; i++)
            {
                floatSet = new SortedSetAny <float>();
                floatSet.Persist(place, session);
                floatSetOid = floatSet.Oid;
            }
            db = session.NewDatabase(89);
            session.Commit();
            File.Delete(dbPath);
            session.BeginUpdate();
            db = session.NewDatabase(89);
            session.Commit();
            FileInfo info = new FileInfo(dbPath);

            info.CopyTo(dbPath + "X");
            session.BeginUpdate();
            SortedSetAny <int> intSet;

            place = new Placement(89);
            for (int i = 0; i < 10; i++)
            {
                intSet = new SortedSetAny <int>();
                intSet.Persist(place, session);
            }
            db = session.OpenDatabase(88);
            var list = db.AllObjects <SortedSetAny <float> >();

            foreach (SortedSetAny <float> set in list)
            {
                set.Unpersist(session);
            }
            db = session.OpenDatabase(89);
            session.Commit();
            intSet = null;
            db     = null; // release refs so that cached data isn't stale
            File.Delete(dbPath);
            info = new FileInfo(dbPath + "X");
            info.MoveTo(dbPath);
            session.BeginUpdate();
            intSet = (SortedSetAny <int>)session.Open(89, 1, 1, false);
            Debug.Assert(intSet == null);
            object o = session.Open(88, 1, 1, false);

            floatSet = (SortedSetAny <float>)o;
            Debug.Assert(floatSet != null);
            session.Checkpoint();
            db = session.OpenDatabase(88);
            session.DeleteDatabase(db);
            db = session.OpenDatabase(89);
            session.DeleteDatabase(db);
            session.Commit();
        }
 public void Recover1(SessionBase session)
 {
   Database db = null;
   session.BeginUpdate();
   db = session.OpenDatabase(88, true, false);
   if (db != null)
     session.DeleteDatabase(db);
   db = session.OpenDatabase(89, true, false);
   if (db != null)
     session.DeleteDatabase(db);
   session.Commit();
   session.BeginUpdate();
   db = session.NewDatabase(88);
   session.FlushUpdates();
   session.Abort();
   session.BeginUpdate();
   db = session.NewDatabase(88);
   SortedSetAny<float> floatSet;
   Oid floatSetOid;
   string dbPath = System.IO.Path.Combine(systemDir, "89.odb");
   Placement place = new Placement(88);
   for (int i = 0; i < 10; i++)
   {
     floatSet = new SortedSetAny<float>();
     floatSet.Persist(place, session);
     floatSetOid = floatSet.Oid;
   }
   db = session.NewDatabase(89);
   session.Commit();
   File.Delete(dbPath);
   session.BeginUpdate();
   db = session.NewDatabase(89);
   session.Commit();
   FileInfo info = new FileInfo(dbPath);
   info.CopyTo(dbPath + "X");
   session.BeginUpdate();
   SortedSetAny<int> intSet;
   place = new Placement(89);
   for (int i = 0; i < 10; i++)
   {
     intSet = new SortedSetAny<int>();
     intSet.Persist(place, session);
   }
   db = session.OpenDatabase(88);
   var list = db.AllObjects<SortedSetAny<float>>();
   foreach (SortedSetAny<float> set in list)
     set.Unpersist(session);
   db = session.OpenDatabase(89);
   session.Commit();
   intSet = null;
   db = null; // release refs so that cached data isn't stale
   File.Delete(dbPath);
   info = new FileInfo(dbPath + "X");
   info.MoveTo(dbPath);
   session.BeginUpdate();
   intSet = (SortedSetAny<int>)session.Open(89, 1, 1, false);
   Debug.Assert(intSet == null);
   object o = session.Open(88, 1, 1, false);
   floatSet = (SortedSetAny<float>)o;
   Debug.Assert(floatSet != null);
   session.Commit();
   session.BeginUpdate();
   db = session.OpenDatabase(88);
   session.DeleteDatabase(db);
   db = session.OpenDatabase(89);
   session.DeleteDatabase(db);
   session.Commit();
 }