public void Update()
        {
            UpdateSelectionMethod();

            LabelMethod = (SlotLabelType)mainForm.comboBoxLabelMethod.SelectedItem;
            SortMethod  = (SortMethodType)mainForm.comboBoxSortMethod.SelectedItem;

            // Lock label update
            LabelsLocked = mainForm.checkBoxObjLockLabels.Checked;

            // Processing sort order
            IEnumerable <ObjectDataModel> sortedObjects;

            switch (SortMethod)
            {
            case SortMethodType.ProcessingOrder:
                // Data is already sorted by processing order
                sortedObjects = DataModels.Objects.OrderBy(o => o?.ProcessIndex);
                break;

            case SortMethodType.MemoryOrder:
                // Order by address
                sortedObjects = DataModels.Objects.OrderBy(o => o?.Address);
                break;

            case SortMethodType.DistanceToMario:

                // Order by address
                var activeObjects   = DataModels.Objects.Where(o => o?.IsActive ?? false).OrderBy(o => o?.DistanceToMarioCalculated);
                var inActiveObjects = DataModels.Objects.Where(o => !o?.IsActive ?? true).OrderBy(o => o?.DistanceToMarioCalculated);

                sortedObjects = activeObjects.Concat(inActiveObjects);
                break;

            default:
                throw new ArgumentOutOfRangeException("Uknown sort method type");
            }

            // Update slots
            UpdateSlots(sortedObjects);

            List <ObjectDataModel> objs = DataModels.Objects.Where(o => o != null && SelectedSlotsAddresses.Contains(o.Address)).ToList();

            objs.Sort((obj1, obj2) => SelectedSlotsAddresses.IndexOf(obj1.Address) - SelectedSlotsAddresses.IndexOf(obj2.Address));
            SelectedObjects = objs;
        }
Exemple #2
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        private void SetupSortMenu(SortMethodType sortMethod)
        {
            switch (sortMethod)
            {
            case SortMethodType.SortByName:
                sortByName.Active = true;
                break;

            case SortMethodType.SortByStartTime:
                sortByStart.Active = true;
                break;

            case SortMethodType.SortByStopTime:
                sortByStop.Active = true;
                break;

            default:
                sortByDuration.Active = true;
                break;
            }
        }
Exemple #3
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        public void Update()
        {
            UpdateSelectionMethod();

            LabelMethod = (SlotLabelType)_gui.LabelMethodComboBox.SelectedItem;
            SortMethod  = (SortMethodType)_gui.SortMethodComboBox.SelectedItem;

            // Lock label update
            LabelsLocked = _gui.LockLabelsCheckbox.Checked;

            // Processing sort order
            IEnumerable <ObjectDataModel> sortedObjects;

            switch (SortMethod)
            {
            case SortMethodType.ProcessingOrder:
                // Data is already sorted by processing order
                sortedObjects = DataModels.Objects.OrderBy(o => o?.ProcessIndex);
                break;

            case SortMethodType.MemoryOrder:
                // Order by address
                sortedObjects = DataModels.Objects.OrderBy(o => o?.Address);
                break;

            case SortMethodType.DistanceToMario:

                // Order by address
                var activeObjects   = DataModels.Objects.Where(o => o?.IsActive ?? false).OrderBy(o => o?.DistanceToMarioCalculated);
                var inActiveObjects = DataModels.Objects.Where(o => !o?.IsActive ?? true).OrderBy(o => o?.DistanceToMarioCalculated);

                sortedObjects = activeObjects.Concat(inActiveObjects);
                break;

            case SortMethodType.LockedLabels:
                sortedObjects = DataModels.Objects.OrderBy(o =>
                {
                    uint address = o.Address;
                    if (_lockedSlotIndices.ContainsKey(address))
                    {
                        Tuple <int?, int?> tuple = _lockedSlotIndices[address];
                        return((LabelMethod == SlotLabelType.SlotPos ? tuple.Item1 : tuple.Item2) ?? 0);
                    }
                    else
                    {
                        return(0);
                    }
                });
                break;

            default:
                throw new ArgumentOutOfRangeException("Uknown sort method type");
            }

            // Update slots
            UpdateSlots(sortedObjects);

            List <ObjectDataModel> objs = DataModels.Objects.Where(o => o != null && SelectedSlotsAddresses.Contains(o.Address)).ToList();

            objs.Sort((obj1, obj2) => SelectedSlotsAddresses.IndexOf(obj1.Address) - SelectedSlotsAddresses.IndexOf(obj2.Address));
            SelectedObjects = objs;
        }
        public void Update()
        {
            LabelMethod = (SlotLabelType)ManagerGui.LabelMethodComboBox.SelectedItem;
            SortMethod  = (SortMethodType)ManagerGui.SortMethodComboBox.SelectedItem;

            var newObjectSlotData = GetProcessedObjects();

            if (newObjectSlotData == null)
            {
                return;
            }

            // Create Memory-SlotIndex lookup table
            if (_memoryAddressSlotIndex == null)
            {
                _memoryAddressSlotIndex = new Dictionary <uint, int>();
                var sortedList = newObjectSlotData.OrderBy((objData) => objData.Address).ToList();
                foreach (var objectData in newObjectSlotData)
                {
                    _memoryAddressSlotIndex.Add(objectData.Address,
                                                sortedList.FindIndex((objData) => objectData.Address == objData.Address));
                }
            }

            // Check behavior bank
            Config.ObjectAssociations.BehaviorBankStart = Config.Stream.GetUInt32(Config.ObjectAssociations.SegmentTable + 0x13 * 4);

            // Get mario position
            float marioX, marioY, marioZ;

            marioX = Config.Stream.GetSingle(MarioConfig.StructAddress + MarioConfig.XOffset);
            marioY = Config.Stream.GetSingle(MarioConfig.StructAddress + MarioConfig.YOffset);
            marioZ = Config.Stream.GetSingle(MarioConfig.StructAddress + MarioConfig.ZOffset);

            // Calculate distance to Mario
            foreach (var objSlot in newObjectSlotData)
            {
                // Get object relative-to-maario position
                float dX, dY, dZ;
                dX = marioX - Config.Stream.GetSingle(objSlot.Address + ObjectConfig.XOffset);
                dY = marioY - Config.Stream.GetSingle(objSlot.Address + ObjectConfig.YOffset);
                dZ = marioZ - Config.Stream.GetSingle(objSlot.Address + ObjectConfig.ZOffset);

                objSlot.DistanceToMario = (float)Math.Sqrt(dX * dX + dY * dY + dZ * dZ);

                // Check if active/loaded
                objSlot.IsActive = Config.Stream.GetUInt16(objSlot.Address + ObjectConfig.ActiveOffset) != 0x0000;

                objSlot.Behavior = Config.Stream.GetUInt32(objSlot.Address + ObjectConfig.BehaviorScriptOffset) & 0x7FFFFFFF;
            }

            // Processing sort order
            switch (SortMethod)
            {
            case SortMethodType.ProcessingOrder:
                // Data is already sorted by processing order
                break;

            case SortMethodType.MemoryOrder:
                // Order by address
                newObjectSlotData = newObjectSlotData.OrderBy(s => s.Address).ToList();
                break;

            case SortMethodType.DistanceToMario:

                // Order by address
                var activeObjects   = newObjectSlotData.Where(s => s.IsActive).OrderBy(s => s.DistanceToMario);
                var inActiveObjects = newObjectSlotData.Where(s => !s.IsActive).OrderBy(s => s.DistanceToMario);

                newObjectSlotData = activeObjects.Concat(inActiveObjects).ToList();
                break;
            }

            _activeObjectCount = 0;

            _stoodOnObject     = Config.Stream.GetUInt32(MarioConfig.StoodOnObjectPointerAddress);
            _interactionObject = Config.Stream.GetUInt32(MarioConfig.InteractionObjectPointerOffset + MarioConfig.StructAddress);
            _heldObject        = Config.Stream.GetUInt32(MarioConfig.HeldObjectPointerOffset + MarioConfig.StructAddress);
            _usedObject        = Config.Stream.GetUInt32(MarioConfig.UsedObjectPointerOffset + MarioConfig.StructAddress);
            _cameraObject      = Config.Stream.GetUInt32(CameraConfig.SecondaryObjectAddress);
            _cameraHackObject  = Config.Stream.GetUInt32(CameraHackConfig.CameraHackStruct + CameraHackConfig.ObjectOffset);
            _modelObject       = Config.ModelManager.ModelObjectAddress;

            List <ObjectSlotData> closestObjectCandidates =
                newObjectSlotData.FindAll(s =>
                                          s.IsActive &&
                                          s.Behavior != (MarioObjectConfig.BehaviorValue & 0x00FFFFFF) + Config.ObjectAssociations.BehaviorBankStart);

            if (OptionsConfig.ExcludeDustForClosestObject)
            {
                closestObjectCandidates =
                    closestObjectCandidates.FindAll(s =>
                                                    s.Behavior != (ObjectConfig.DustSpawnerBehaviorValue & 0x00FFFFFF) + Config.ObjectAssociations.BehaviorBankStart &&
                                                    s.Behavior != (ObjectConfig.DustBallBehaviorValue & 0x00FFFFFF) + Config.ObjectAssociations.BehaviorBankStart &&
                                                    s.Behavior != (ObjectConfig.DustBehaviorValue & 0x00FFFFFF) + Config.ObjectAssociations.BehaviorBankStart);
            }
            _closestObject = closestObjectCandidates.OrderBy(s => s.DistanceToMario).FirstOrDefault()?.Address ?? 0;

            uint floorTriangleAddress = Config.Stream.GetUInt32(MarioConfig.StructAddress + MarioConfig.FloorTriangleOffset);

            _floorObject = floorTriangleAddress == 0 ? 0 : Config.Stream.GetUInt32(floorTriangleAddress + TriangleOffsetsConfig.AssociatedObject);

            uint wallTriangleAddress = Config.Stream.GetUInt32(MarioConfig.StructAddress + MarioConfig.WallTriangleOffset);

            _wallObject = wallTriangleAddress == 0 ? 0 : Config.Stream.GetUInt32(wallTriangleAddress + TriangleOffsetsConfig.AssociatedObject);

            uint ceilingTriangleAddress = Config.Stream.GetUInt32(MarioConfig.StructAddress + MarioConfig.CeilingTriangleOffset);

            _ceilingObject = ceilingTriangleAddress == 0 ? 0 : Config.Stream.GetUInt32(ceilingTriangleAddress + TriangleOffsetsConfig.AssociatedObject);

            ObjectSlot hoverObjectSlot = ObjectSlotsConfig.HoverObjectSlot;

            if (hoverObjectSlot != null)
            {
                _parentObject       = Config.Stream.GetUInt32(hoverObjectSlot.Address + ObjectConfig.ParentOffset);
                _parentUnusedObject = _parentObject == ObjectSlotsConfig.UnusedSlotAddress ? hoverObjectSlot.Address : 0;
                _parentNoneObject   = _parentObject == 0 ? hoverObjectSlot.Address : 0;
            }
            else
            {
                _parentObject       = 0;
                _parentUnusedObject = 0;
                _parentNoneObject   = 0;
            }

            // Update slots
            UpdateSlots(newObjectSlotData);
        }
Exemple #5
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 private void SetupSortMenu(SortMethodType sortMethod)
 {
     switch (sortMethod) {
     case SortMethodType.SortByName:
         sortByName.Active = true;
         break;
     case SortMethodType.SortByStartTime:
         sortByStart.Active = true;
         break;
     case SortMethodType.SortByStopTime:
         sortByStop.Active = true;
         break;
     default:
         sortByDuration.Active = true;
         break;
     }
 }