public CommonForceUltimate(ZedMenu zedMenu, ZedSpells zedSpells, Orbwalking.Orbwalker orbwalker)
        {
            player = ObjectManager.Player;

            this.zedMenu = zedMenu;
            r = zedSpells.R;
            zedOrbwalker = orbwalker;

            mouseImage1 = new Render.Sprite(Resources.mouse1, new Vector2(0, 0));
            mouseImage1.Scale = new Vector2(0.50f, 0.50f);
            mouseImage1.Add();

            mouseImage2 = new Render.Sprite(Resources.mouse2, new Vector2(0, 0));
            mouseImage2.Scale = new Vector2(0.50f, 0.50f);
            mouseImage2.Add();

            denyMouseImage = new Render.Sprite(Resources.denymouse, new Vector2(0, 0));
            denyMouseImage.Scale = new Vector2(0.50f, 0.50f);
            denyMouseImage.Add();
            denyMouseImage.Visible = false;

            Text.Add();
            Text.Visible = false;

            Game.OnWndProc += CheckMouseButtons;
            Game.OnUpdate += ShowAnimation;
        }
Exemple #2
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        public CommonForceUltimate(ZedMenu zedMenu, ZedSpells zedSpells, Orbwalking.Orbwalker orbwalker)
        {
            player = ObjectManager.Player;

            this.zedMenu = zedMenu;
            r            = zedSpells.R;
            zedOrbwalker = orbwalker;

            mouseImage1       = new Render.Sprite(Resources.mouse1, new Vector2(0, 0));
            mouseImage1.Scale = new Vector2(0.50f, 0.50f);
            mouseImage1.Add();

            mouseImage2       = new Render.Sprite(Resources.mouse2, new Vector2(0, 0));
            mouseImage2.Scale = new Vector2(0.50f, 0.50f);
            mouseImage2.Add();

            denyMouseImage       = new Render.Sprite(Resources.denymouse, new Vector2(0, 0));
            denyMouseImage.Scale = new Vector2(0.50f, 0.50f);
            denyMouseImage.Add();
            denyMouseImage.Visible = false;

            Text.Add();
            Text.Visible = false;

            Game.OnWndProc += CheckMouseButtons;
            Game.OnUpdate  += ShowAnimation;
        }
Exemple #3
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 public CommonDamageDrawing(ZedMenu zedMenu)
 {
     this.zedMenu = zedMenu;
 }