public CommonForceUltimate(ZedMenu zedMenu, ZedSpells zedSpells, Orbwalking.Orbwalker orbwalker) { player = ObjectManager.Player; this.zedMenu = zedMenu; r = zedSpells.R; zedOrbwalker = orbwalker; mouseImage1 = new Render.Sprite(Resources.mouse1, new Vector2(0, 0)); mouseImage1.Scale = new Vector2(0.50f, 0.50f); mouseImage1.Add(); mouseImage2 = new Render.Sprite(Resources.mouse2, new Vector2(0, 0)); mouseImage2.Scale = new Vector2(0.50f, 0.50f); mouseImage2.Add(); denyMouseImage = new Render.Sprite(Resources.denymouse, new Vector2(0, 0)); denyMouseImage.Scale = new Vector2(0.50f, 0.50f); denyMouseImage.Add(); denyMouseImage.Visible = false; Text.Add(); Text.Visible = false; Game.OnWndProc += CheckMouseButtons; Game.OnUpdate += ShowAnimation; }
public CommonDamageDrawing(ZedMenu zedMenu) { this.zedMenu = zedMenu; }