protected override void DidActivate(bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling)
        {
            if (firstActivation)
            {
                SetTitle("Qualifier Room", ViewController.AnimationType.None);
                showBackButton = true;

                _playerDataModel             = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First();
                _menuLightsManager           = Resources.FindObjectsOfTypeAll <MenuLightsManager>().First();
                _soloFreePlayFlowCoordinator = Resources.FindObjectsOfTypeAll <SoloFreePlayFlowCoordinator>().First();
                _campaignFlowCoordinator     = Resources.FindObjectsOfTypeAll <CampaignFlowCoordinator>().First();
                _resultsViewController       = Resources.FindObjectsOfTypeAll <ResultsViewController>().First();
                _scoreLights   = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_resultsClearedLightsPreset");
                _redLights     = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_resultsFailedLightsPreset");
                _defaultLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_defaultLightsPreset");

                _songSelection = BeatSaberUI.CreateViewController <SongSelection>();
                _songSelection.SongSelected += songSelection_SongSelected;

                _songDetail              = BeatSaberUI.CreateViewController <SongDetail>();
                _songDetail.PlayPressed += songDetail_didPressPlayButtonEvent;
                _songDetail.DisableCharacteristicControl = true;
                _songDetail.DisableDifficultyControl     = true;
                _songDetail.DisablePlayButton            = false;
            }
            if (addedToHierarchy)
            {
                _songSelection.SetSongs(Event.QualifierMaps.ToList());
                ProvideInitialViewControllers(_songSelection);
            }
        }
Exemple #2
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        protected override void DidActivate(bool firstActivation, ActivationType activationType)
        {
            if (firstActivation)
            {
                //Set up UI
                title          = "Room Screen";
                showBackButton = true;

                _playerDataModel             = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First();
                _menuLightsManager           = Resources.FindObjectsOfTypeAll <MenuLightsManager>().First();
                _soloFreePlayFlowCoordinator = Resources.FindObjectsOfTypeAll <SoloFreePlayFlowCoordinator>().First();
                _campaignFlowCoordinator     = Resources.FindObjectsOfTypeAll <CampaignFlowCoordinator>().First();
                _resultsViewController       = Resources.FindObjectsOfTypeAll <ResultsViewController>().First();
                _scoreLights   = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_resultsLightsPreset");
                _redLights     = _campaignFlowCoordinator.GetField <MenuLightsPresetSO>("_newObjectiveLightsPreset");
                _defaultLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_defaultLightsPreset");

                _songSelection = BeatSaberUI.CreateViewController <SongSelection>();
                _songSelection.SongSelected += songSelection_SongSelected;

                _splashScreen = BeatSaberUI.CreateViewController <SplashScreen>();

                _songDetail              = BeatSaberUI.CreateViewController <SongDetail>();
                _songDetail.PlayPressed += songDetail_didPressPlayButtonEvent;
                _songDetail.DifficultyBeatmapChanged += songDetail_didChangeDifficultyBeatmapEvent;

                _playerList = BeatSaberUI.CreateViewController <PlayerList>();
            }
            if (activationType == ActivationType.AddedToHierarchy)
            {
                tournamentMode = Match == null;
                if (tournamentMode)
                {
                    _splashScreen.StatusText = $"Connecting to \"{Host.Name}\"...";
                    ProvideInitialViewControllers(_splashScreen);
                }
                else
                {
                    //If we're not in tournament mode, then a client connection has already been made
                    //by the room selection screen, so we can just assume Plugin.client isn't null
                    //NOTE: This is *such* a hack. Oh my god.
                    isHost = Match.Leader == Plugin.client.Self;
                    _songSelection.SetSongs(SongUtils.masterLevelList);
                    _playerList.Players      = Match.Players;
                    _splashScreen.StatusText = "Waiting for the host to select a song...";

                    if (isHost)
                    {
                        ProvideInitialViewControllers(_songSelection, _playerList);
                    }
                    else
                    {
                        ProvideInitialViewControllers(_splashScreen, _playerList);
                    }
                }
            }

            //The ancestor sets up the server event listeners
            //It would be possible to recieve an event that does a ui update after this call
            //and before the rest of the ui is set up, if we did this at the top.
            //So, we do it last
            base.DidActivate(firstActivation, activationType);
        }