// Update is called once per frame void Update() { if (!init) { return; } // Wait until the scene is fully loaded if (!transitionFinished) { return; } GameSettingsScreen.Draw(); Util.TranslateRawImage(ref backgroundImage, Globals.BackgroundOffset); float ratio; switch (GameState.TransitionState) { case TransitionState.LeavingLoadScreen: ratio = DrawLoadingScreenTransition(false); if (ratio >= 1.0f) { GameState.TransitionState = TransitionState.ScreenActive; GameState.GameMode = Mode.GameSettings; } break; case TransitionState.ScreenActive: transitionStartTime = -1; break; case TransitionState.EnteringLoadingScreen: ratio = DrawLoadingScreenTransition(true); if (ratio <= 0.0f) { GameState.TransitionState = TransitionState.SwitchingScreens; loadStarted = false; } break; case TransitionState.SwitchingScreens: if (!loadStarted) { Globals.CurrentNoteCollection = new NoteCollection(SongSelection.GetSelectedMetadata()); Globals.CurrentSongMetadata = Globals.CurrentNoteCollection.ParseFile(); Globals.MusicManager.LoadSong(Globals.CurrentSongMetadata.FilePath + Globals.CurrentSongMetadata.SongFilename, Globals.CurrentSongMetadata.BpmEvents); Globals.MusicManager.Offset = Globals.CurrentSongMetadata.PlaybackOffset * 1000; StartCoroutine(Util.SwitchSceneAsync()); loadStarted = true; } break; default: break; } }
protected override void DidActivate(bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling) { if (firstActivation) { SetTitle("Qualifier Room", ViewController.AnimationType.None); showBackButton = true; _playerDataModel = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First(); _menuLightsManager = Resources.FindObjectsOfTypeAll <MenuLightsManager>().First(); _soloFreePlayFlowCoordinator = Resources.FindObjectsOfTypeAll <SoloFreePlayFlowCoordinator>().First(); _campaignFlowCoordinator = Resources.FindObjectsOfTypeAll <CampaignFlowCoordinator>().First(); _resultsViewController = Resources.FindObjectsOfTypeAll <ResultsViewController>().First(); _scoreLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_resultsClearedLightsPreset"); _redLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_resultsFailedLightsPreset"); _defaultLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_defaultLightsPreset"); _songSelection = BeatSaberUI.CreateViewController <SongSelection>(); _songSelection.SongSelected += songSelection_SongSelected; _songDetail = BeatSaberUI.CreateViewController <SongDetail>(); _songDetail.PlayPressed += songDetail_didPressPlayButtonEvent; _songDetail.DisableCharacteristicControl = true; _songDetail.DisableDifficultyControl = true; _songDetail.DisablePlayButton = false; } if (addedToHierarchy) { _songSelection.SetSongs(Event.QualifierMaps.ToList()); ProvideInitialViewControllers(_songSelection); } }
// Start is called before the first frame update void Start() { // Load list of songs if (SongSelection.Songlist.Count == 0) { SongSelection.ImportSongs(Defines.SongFolder); var meta = SongSelection.Songlist[0]; // 8 is Summery Globals.CurrentNoteCollection = new NoteCollection(meta); Globals.CurrentSongMetadata = Globals.CurrentNoteCollection.ParseFile(); Globals.MusicManager.LoadSong(Globals.CurrentSongMetadata.FilePath + Globals.CurrentSongMetadata.SongFilename, Globals.CurrentSongMetadata.BpmEvents); Globals.MusicManager.Offset = Globals.CurrentSongMetadata.PlaybackOffset * 1000; } GameObject.Find("DifficultyText").SetText(ConfigFile.GetLocalizedString("Sort_Title")); loadingLeft = GameObject.Find("LoadingLeft").GetComponent <RectTransform>(); loadingRight = GameObject.Find("LoadingRight").GetComponent <RectTransform>(); // Set sorting order for non-sprites GameObject.Find("LeftHold").GetComponent <MeshRenderer>().sortingLayerName = "LeftHold"; GameObject.Find("RightHold").GetComponent <MeshRenderer>().sortingLayerName = "Rightold"; GameObject.Find("LeftSlide").GetComponent <MeshRenderer>().sortingLayerName = "LeftHold"; GameObject.Find("RightSlide").GetComponent <MeshRenderer>().sortingLayerName = "RightHold"; }
// update each song public void UpdateSong(SacramentMeetingContext context, Meeting meetingToUpdate, ICollection <SongSelection> songSelection, SongPosition schedule, string songID = null) { if (songID == null) // if songID is null, need to delete song if there is one in songPosition. { foreach (var item in songSelection) // check songPosition in songSelections. { if (item.Schedule.Equals(schedule)) // if there is a song in songPosition, delete it { SongSelection songToRemove = meetingToUpdate .SongSelections .SingleOrDefault(i => i.SongID == item.SongID && i.Schedule == schedule); context.Remove(songToRemove); songSelection.Remove(songToRemove); return; } // if there is no song, do nothing because it is already empty } } else // if songID is not empty { int songIDInt = int.Parse(songID); // change songID to int int count = 0; // count to see if songPosition is empty foreach (var item in songSelection) // check each songSelection in meeting for correct songPosition { if (item.Schedule.Equals(schedule)) { count++; // there is song in songPosition if (songIDInt != item.SongID) // if wrong song is in songPosition { SongSelection songToRemove // remove wrong song = meetingToUpdate .SongSelections .SingleOrDefault(i => i.SongID == item.SongID && i.Schedule == schedule); context.Remove(songToRemove); songSelection.Remove(songToRemove); meetingToUpdate.SongSelections.Add( // add the correct song new SongSelection { SongID = songIDInt, Schedule = schedule }); return; } } } if (count == 0) // the song position is empty { meetingToUpdate.SongSelections.Add( new SongSelection { SongID = songIDInt, Schedule = schedule }); } } }
private void OnSelectedSongChanged(SongSelection songSelection) { StopSongPreview(); if (songSelection.SongIndex != 0) { isFirstSelectedSong = false; } SongMeta songMeta = songSelection.SongMeta; if (songMeta == currentPreviewSongMeta) { return; } if (isFirstSelectedSong) { return; } if (songMeta != null) { int previewStartInMillis = GetPreviewStartInMillis(songMeta); StartCoroutine(CoroutineUtils.ExecuteAfterDelayInSeconds(previewDelayInSeconds, () => StartSongPreview(songMeta, previewStartInMillis))); } currentPreviewSongMeta = songMeta; }
// Update is called once per frame void Update() { // Prevent inputs while the game is transitioning between screens if (GameState.TransitionState == TransitionState.EnteringLoadingScreen || GameState.TransitionState == TransitionState.LeavingLoadScreen) { return; } if (Input.GetButtonDown("Down")) { SongSelection.ScrollDown(); } else if (Input.GetButtonDown("Up")) { SongSelection.ScrollUp(); } else if (Input.GetButtonDown("Left")) { SongSelection.GoBack(); } else if (Input.GetButtonDown("Right")) { SongSelection.CycleDifficulty(); } else if (Input.GetButtonDown("Auto")) { switch (GameState.CurrentSettings.AutoSetting) { case Settings.AutoMode.Off: GameState.CurrentSettings.AutoSetting = Settings.AutoMode.Auto; break; case Settings.AutoMode.Auto: GameState.CurrentSettings.AutoSetting = Settings.AutoMode.Off; break; case Settings.AutoMode.AutoDown: break; default: break; } } else if (Input.GetButtonDown("Select")) { if (SongSelection.Select()) { GameState.TransitionState = TransitionState.EnteringLoadingScreen; GameState.Destination = Mode.GamePlay; } } else if (Input.GetButtonDown("GameSettings")) { GameState.TransitionState = TransitionState.EnteringLoadingScreen; GameState.Destination = Mode.GameSettings; } }
private void OnNewSongSelection(SongSelection selection) { SongMeta selectedSong = selection.SongMeta; if (selectedSong == null) { SetEmptySongDetails(); return; } artistText.SetText(selectedSong.Artist); songTitleText.text = selectedSong.Title; songCountText.text = (selection.SongIndex + 1) + "/" + selection.SongsCount; //Display local highscore highscoreLocalPlayerText.text = ""; highscoreLocalScoreText.text = "0"; LocalStatistic localStats = statsManager.GetLocalStats(selectedSong); SongStatistic localTopScore; if (localStats != null) { localTopScore = localStats.StatsEntries.TopScore; if (localTopScore != null) { Debug.Log("Found local highscore: " + localTopScore.PlayerName + " " + localTopScore.Score.ToString()); highscoreLocalPlayerText.text = localTopScore.PlayerName; highscoreLocalScoreText.text = localTopScore.Score.ToString(); } } //Display web highscore highscoreWebPlayerText.text = ""; highscoreWebScoreText.text = "0"; WebStatistic webStats = statsManager.GetWebStats(selectedSong); SongStatistic webTopScore; if (webStats != null) { webTopScore = webStats.StatsEntries.TopScore; if (webTopScore != null) { Debug.Log("Found web highscore: " + webTopScore.PlayerName + " " + webTopScore.Score.ToString()); highscoreWebPlayerText.text = webTopScore.PlayerName; highscoreWebScoreText.text = webTopScore.Score.ToString(); } } bool hasVideo = !string.IsNullOrEmpty(selectedSong.Video); videoIndicator.SetActive(hasVideo); bool isDuet = selectedSong.VoiceNames.Count > 1; duetIndicator.SetActive(isDuet); }
// Start is called before the first frame update void Start() { if (!ConfigFile.IsLoaded) { ConfigFile.Load(); } loadingLeft = GameObject.Find("LoadingLeft").GetComponent <RectTransform>(); loadingRight = GameObject.Find("LoadingRight").GetComponent <RectTransform>(); BgLine.SetColor(ThemeColors.Blue); songCards = new List <CardBase>(); if (SongSelection.Songlist.Count == 0) { SongSelection.ImportSongs(Defines.SongFolder); } for (int i = 0; i < SongSelection.Songlist.Count; i++) { songCards.Add(new SongCard(Pools.SongCards.GetPooledObject(), SongSelection.Songlist[i])); songCards[i].Shift(i, SongSelection.CurrentSongIndex); } levelCards = new List <CardBase>(); for (int i = 0; i < 10; i++) { levelCards.Add(new FolderCard(Pools.FolderCards.GetPooledObject(), "LEVEL " + (i + 1))); } folderCards = new List <CardBase>(); foreach (var folder in SongSelection.FolderParams) { folderCards.Add(new FolderCard(Pools.FolderCards.GetPooledObject(), folder.Name)); } // No Songs if (SongSelection.Songlist.Count == 0) { GameState.GameMode = Mode.NoSongs; for (int i = 0; i < transform.childCount; i++) { transform.GetChild(i).gameObject.SetActive(false); } transform.Find("Bg").gameObject.SetActive(true); transform.Find("NoSongs").gameObject.SetActive(true); } init = true; }
/// <summary> /// Initialize most static objects and dependencies /// </summary> protected override void Initialize() { base.Initialize(); // Copy, if needed, the required assemblies (BASS) for 32 or 64bit CPUs NativeAssemblies.Copy(); // Initialize the logging tool for troubleshooting PulsarcLogger.Initialize(); // Initialize Discord Rich Presence PulsarcDiscord.Initialize(); // Set the default culture (Font formatting Locals) for this thread Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; // Start the thread listening for user input InputManager.StartThread(); // Start our time and frame-time tracker PulsarcTime.Start(); // Initialize FPS fpsDisplay = new FPS(Vector2.Zero); // Initialize the game camera gameCamera = new Camera(Graphics.GraphicsDevice.Viewport, (int)GetDimensions().X, (int)GetDimensions().Y, 1) { Pos = new Vector2(GetDimensions().X / 2, GetDimensions().Y / 2) }; // Start the song selection in the background to have music when entering the game SongScreen = new SongSelection(); SongScreen.Init(); // Create and display the default game screen // (Currently Main menu. In the future can implement an intro) Menu firstScreen = new Menu(); ScreenManager.AddScreen(firstScreen); cursor = new Cursor(); IsReadyToUpdate = true; }
private void OnSongSelectionChanged(SongSelection selection) { songRouletteControl.HideSongMenuOverlay(); SongMeta selectedSong = selection.SongMeta; if (selectedSong == null) { SetEmptySongDetails(); songIndexLabel.text = "-"; return; } genreLabel.text = selectedSong.Genre; yearLabel.text = selectedSong.Year > 0 ? selectedSong.Year.ToString() : ""; songIndexLabel.text = (selection.SongIndex + 1) + "\nof " + selection.SongsCount; // The song duration requires loading the audio file. // Loading every song only to show its duration is slow (e.g. when scrolling through songs). // Instead, the label is updated when the AudioClip has been loaded. durationLabel.text = ""; bool hasVideo = !string.IsNullOrEmpty(selectedSong.Video); videoIndicator.SetVisibleByVisibility(hasVideo); bool isDuet = selectedSong.VoiceNames.Count > 1; duetIcon.SetVisibleByVisibility(isDuet); UpdateFavoriteIcon(); UpdateSongStatistics(selectedSong); if (IsSongDetailOverlayVisible) { UpdateSongDetailsInOverlay(); } }
private void OnNewSongSelection(SongSelection selection) { SongMeta selectedSong = selection.SongMeta; if (selectedSong == null) { SetEmptySongDetails(); return; } artistText.SetText(selectedSong.Artist); songTitleText.text = selectedSong.Title; songCountText.text = (selection.SongIndex + 1) + "/" + selection.SongsCount; bool hasVideo = !string.IsNullOrEmpty(selectedSong.Video); videoIndicator.SetActive(hasVideo); bool isDuet = selectedSong.VoiceNames.Count > 1; duetIndicator.SetActive(isDuet); }
public void StartSongPreview(SongSelection songSelection) { if (songRouletteControl.IsDrag || songRouletteControl.IsFlickGesture || !gameObject.activeInHierarchy) { return; } StopSongPreview(); if (songSelection.SongIndex != 0) { isFirstSelectedSong = false; } SongMeta songMeta = songSelection.SongMeta; if (songMeta == currentPreviewSongMeta) { return; } if (isFirstSelectedSong) { return; } currentPreviewSongMeta = songMeta; currentSongEntryControl = songRouletteControl.SongEntryControls .FirstOrDefault(it => it.SongMeta == songMeta); if (songMeta != null) { StartCoroutine(CoroutineUtils.ExecuteAfterDelayInSeconds(previewDelayInSeconds, () => DoStartSongPreview(songMeta))); } }
void Start() { Instance = this; }
// Update is called once per frame void Update() { if (!init) { return; } // Wait until the scene is fully loaded if (!transitionFinished) { return; } // Always draw cards (this has to happen before the loading screen slides open) if (SongSelection.Songlist.Count > 0) { Util.TranslateRawImage(ref backgroundImage, Globals.BackgroundOffset); if (SongSelection.SelectedFolderIndex == -1) { folderCards.SetActive(true); levelCards.SetActive(false); songCards.SetActive(false); UpdateMetadata(false); UpdateLoopedSong(true); for (int i = 0; i < folderCards.Count; i++) { folderCards[i].Shift(i, SongSelection.CurrentFolderIndex, SongSelectionMovement.IsAnimating(), SongSelectionMovement.AnimationMovement.x, SongSelectionMovement.AnimationMovement.y); } } else { if (SongSelection.FolderParams[SongSelection.SelectedFolderIndex].Type == SortType.Level && SongSelection.SelectedLevelIndex == -1) { folderCards.SetActive(false); levelCards.SetActive(true); songCards.SetActive(false); UpdateMetadata(false); UpdateLoopedSong(true); for (int i = 0; i < levelCards.Count; i++) { levelCards[i].Shift(i, SongSelection.CurrentLevelIndex, SongSelectionMovement.IsAnimating(), SongSelectionMovement.AnimationMovement.x, SongSelectionMovement.AnimationMovement.y); } } else { folderCards.SetActive(false); levelCards.SetActive(false); songCards.SetActive(true); UpdateMetadata(true); UpdateLoopedSong(false); for (int i = 0; i < SongSelection.Songlist.Count; i++) { var card = songCards.FirstOrDefault(x => ((SongCard)x).SongID == SongSelection.Songlist[i].SongID); card.Shift(i, SongSelection.CurrentSongIndex, SongSelectionMovement.IsAnimating(), SongSelectionMovement.AnimationMovement.x, SongSelectionMovement.AnimationMovement.y); int diff = i == SongSelection.CurrentSongIndex ? SongSelection.CurrentSongLevelIndex : -1; ((SongCard)card).SetDifficulty(diff); } } } } this.transform.Find("AutoModeText").gameObject.SetActive(GameState.CurrentSettings.AutoSetting != Settings.AutoMode.Off); float ratio; switch (GameState.TransitionState) { case TransitionState.LeavingLoadScreen: ratio = DrawLoadingScreenTransition(false); if (ratio >= 1.0f) { GameState.TransitionState = TransitionState.ScreenActive; GameState.GameMode = Mode.SongSelect; } break; case TransitionState.ScreenActive: transitionStartTime = -1; break; case TransitionState.EnteringLoadingScreen: ratio = DrawLoadingScreenTransition(true); if (ratio <= 0.0f) { GameState.TransitionState = TransitionState.SwitchingScreens; loadStarted = false; } break; case TransitionState.SwitchingScreens: if (!loadStarted) { Globals.CurrentNoteCollection = new NoteCollection(SongSelection.GetSelectedMetadata()); Globals.CurrentSongMetadata = Globals.CurrentNoteCollection.ParseFile(); // If music is currently looping, cease it now. Globals.MusicManager.EndSongLoop(this); Globals.MusicManager.LoadSong(Globals.CurrentSongMetadata.FilePath + Globals.CurrentSongMetadata.SongFilename, Globals.CurrentSongMetadata.BpmEvents); Globals.MusicManager.Offset = Globals.CurrentSongMetadata.PlaybackOffset * 1000; StartCoroutine(Util.SwitchSceneAsync()); loadStarted = true; } break; default: break; } }
protected override void DidActivate(bool firstActivation, ActivationType activationType) { if (firstActivation) { //Set up UI title = "Room Screen"; showBackButton = true; _playerDataModel = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First(); _menuLightsManager = Resources.FindObjectsOfTypeAll <MenuLightsManager>().First(); _soloFreePlayFlowCoordinator = Resources.FindObjectsOfTypeAll <SoloFreePlayFlowCoordinator>().First(); _campaignFlowCoordinator = Resources.FindObjectsOfTypeAll <CampaignFlowCoordinator>().First(); _resultsViewController = Resources.FindObjectsOfTypeAll <ResultsViewController>().First(); _scoreLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_resultsLightsPreset"); _redLights = _campaignFlowCoordinator.GetField <MenuLightsPresetSO>("_newObjectiveLightsPreset"); _defaultLights = _soloFreePlayFlowCoordinator.GetField <MenuLightsPresetSO>("_defaultLightsPreset"); _songSelection = BeatSaberUI.CreateViewController <SongSelection>(); _songSelection.SongSelected += songSelection_SongSelected; _splashScreen = BeatSaberUI.CreateViewController <SplashScreen>(); _songDetail = BeatSaberUI.CreateViewController <SongDetail>(); _songDetail.PlayPressed += songDetail_didPressPlayButtonEvent; _songDetail.DifficultyBeatmapChanged += songDetail_didChangeDifficultyBeatmapEvent; _playerList = BeatSaberUI.CreateViewController <PlayerList>(); } if (activationType == ActivationType.AddedToHierarchy) { tournamentMode = Match == null; if (tournamentMode) { _splashScreen.StatusText = $"Connecting to \"{Host.Name}\"..."; ProvideInitialViewControllers(_splashScreen); } else { //If we're not in tournament mode, then a client connection has already been made //by the room selection screen, so we can just assume Plugin.client isn't null //NOTE: This is *such* a hack. Oh my god. isHost = Match.Leader == Plugin.client.Self; _songSelection.SetSongs(SongUtils.masterLevelList); _playerList.Players = Match.Players; _splashScreen.StatusText = "Waiting for the host to select a song..."; if (isHost) { ProvideInitialViewControllers(_songSelection, _playerList); } else { ProvideInitialViewControllers(_splashScreen, _playerList); } } } //The ancestor sets up the server event listeners //It would be possible to recieve an event that does a ui update after this call //and before the rest of the ui is set up, if we did this at the top. //So, we do it last base.DidActivate(firstActivation, activationType); }
private void Start() { Instance = this; background = Background.GetComponent <Image>(); }
public async Task <IActionResult> OnPostAsync() { if (!ModelState.IsValid) { PopulateBishopricSL(_context, Meeting.Calling); PopulatePrayersSLI(_context, Meeting); PopulateSongsSLI(_context, Meeting); Message = "There was an error saving meeting."; return(Page()); } Message = ValidateMeetingInput(OpeningSong, ClosingSong, SacramentSong, OpeningPrayer, ClosingPrayer); if (Message != "") { PopulateBishopricSL(_context, Meeting.Calling); PopulatePrayersSLI(_context, Meeting); PopulateSongsSLI(_context, Meeting); return(Page()); } // Validation // Meeting date is not unique - "Meeting date already exists." if (Meeting != null) { Message = ""; var meetings = _context.Meeting; foreach (Meeting item in meetings) { if (item.MeetingDate == Meeting.MeetingDate) { Message = "A meeting for this date already exists."; PopulateBishopricSL(_context, Meeting.Calling); PopulatePrayersSLI(_context, Meeting); PopulateSongsSLI(_context, Meeting); return(Page()); } } } // if songs not null, check if int var newMeeting = new Meeting(); // Add prayers if (OpeningPrayer != null || ClosingPrayer != null) { newMeeting.Prayers = new List <Prayer>(); if (OpeningPrayer != null) { var prayerToAddO = new Prayer { MemberID = int.Parse(OpeningPrayer), Schedule = PrayerPosition.Opening }; newMeeting.Prayers.Add(prayerToAddO); } if (ClosingPrayer != null) { var prayerToAddC = new Prayer { MemberID = int.Parse(ClosingPrayer), Schedule = PrayerPosition.Closing }; newMeeting.Prayers.Add(prayerToAddC); } } // add songs if (OpeningSong != null || SacramentSong != null || ClosingSong != null) { newMeeting.SongSelections = new List <SongSelection>(); if (OpeningSong != null) { var songToAddO = new SongSelection { SongID = int.Parse(OpeningSong), Schedule = SongPosition.Opening }; newMeeting.SongSelections.Add(songToAddO); } if (SacramentSong != null) { var songToAddS = new SongSelection { SongID = int.Parse(SacramentSong), Schedule = SongPosition.Sacrament }; newMeeting.SongSelections.Add(songToAddS); } if (ClosingSong != null) { var songToAddC = new SongSelection { SongID = int.Parse(ClosingSong), Schedule = SongPosition.Closing }; newMeeting.SongSelections.Add(songToAddC); } } try { if (await TryUpdateModelAsync <Meeting>( newMeeting, "Meeting", i => i.MeetingDate, i => i.CallingID)) { _context.Meeting.Add(newMeeting); await _context.SaveChangesAsync(); //return RedirectToPage("./Index"); return(RedirectToPage("../Talks/Create", new { id = newMeeting.MeetingID })); } } catch (Exception) { PopulateBishopricSL(_context); PopulateSongsSLI(_context); PopulatePrayersSLI(_context); Message = "There was an error saving meeting."; return(RedirectToPage("./Create")); } return(RedirectToPage("./Index")); }
public static void Initialize(SacramentMeetingContext context) { // context.Database.EnsureCreated(); // Look for any Members if (context.Member.Any()) { return; // Db already has data } var members = new Member[] { new Member { FirstName = "Joseph", LastName = "Smith", MembersGender = Gender.Male }, new Member { FirstName = "Emma", LastName = "Smith", MembersGender = Gender.Female }, new Member { FirstName = "Jeffrey", LastName = "Holland", MembersGender = Gender.Male }, new Member { FirstName = "Donnie", LastName = "Osmond", MembersGender = Gender.Male }, new Member { FirstName = "Marie", LastName = "Osmond", MembersGender = Gender.Female }, new Member { FirstName = "David", LastName = "Archuletta", MembersGender = Gender.Male }, new Member { FirstName = "Katherine", LastName = "Heigl", MembersGender = Gender.Female }, new Member { FirstName = "Glenn", LastName = "Beck", MembersGender = Gender.Male }, new Member { FirstName = "Mitt", LastName = "Romney", MembersGender = Gender.Male }, new Member { FirstName = "Julianne", LastName = "Hough", MembersGender = Gender.Female }, new Member { FirstName = "Brandon", LastName = "Flowers", MembersGender = Gender.Male }, new Member { FirstName = "Merlin", LastName = "Olsen", MembersGender = Gender.Male }, new Member { FirstName = "Ricky", LastName = "Schroder", MembersGender = Gender.Male }, new Member { FirstName = "Gladys", LastName = "Knight", MembersGender = Gender.Female }, new Member { FirstName = "Jack", LastName = "Dempsey", MembersGender = Gender.Male }, new Member { FirstName = "Danny", LastName = "Ainge", MembersGender = Gender.Male }, new Member { FirstName = "Dieter", LastName = "Uchtdorf", MembersGender = Gender.Male }, }; foreach (Member m in members) { context.Member.Add(m); } context.SaveChanges(); var callings = new Calling[] { new Calling { Title = "Bishop", Organization = Organizations.Bishopric, CallingGender = GenderCl.Male }, new Calling { Title = "1st Counselor", Organization = Organizations.Bishopric, CallingGender = GenderCl.Male }, new Calling { Title = "2nd Counselor", Organization = Organizations.Bishopric, CallingGender = GenderCl.Male }, new Calling { Title = "Organist", Organization = Organizations.Music, CallingGender = GenderCl.Both }, new Calling { Title = "Choirister", Organization = Organizations.Music, CallingGender = GenderCl.Both }, new Calling { Title = "2nd Counselor", Organization = Organizations.Young_Men, CallingGender = GenderCl.Male }, new Calling { Title = "President", Organization = Organizations.Young_Men, CallingGender = GenderCl.Male }, new Calling { Title = "1st Counselor", Organization = Organizations.Young_Men, CallingGender = GenderCl.Male }, new Calling { Title = "2nd Counselor", Organization = Organizations.Primary, CallingGender = GenderCl.Female }, new Calling { Title = "2nd Counselor", Organization = Organizations.Young_Women, CallingGender = GenderCl.Female }, new Calling { Title = "President", Organization = Organizations.Primary, CallingGender = GenderCl.Female }, new Calling { Title = "President", Organization = Organizations.Young_Women, CallingGender = GenderCl.Female }, new Calling { Title = "1st Counselor", Organization = Organizations.Young_Women, CallingGender = GenderCl.Female }, new Calling { Title = "1st Counselor", Organization = Organizations.Primary, CallingGender = GenderCl.Female }, new Calling { Title = "Teacher 8yr Olds", Organization = Organizations.Primary, CallingGender = GenderCl.Both }, new Calling { Title = "Teacher 7yr Old", Organization = Organizations.Primary, CallingGender = GenderCl.Both }, }; foreach (Calling c in callings) { context.Calling.Add(c); } context.SaveChanges(); var currentCallings = new CurrentCalling[] { new CurrentCalling { MemberID = 4, CallingID = 1, DateCalled = DateTime.Parse("2018-3-01") }, new CurrentCalling { MemberID = 1, CallingID = 2, DateCalled = DateTime.Parse("2018-3-01") }, new CurrentCalling { MemberID = 9, CallingID = 3, DateCalled = DateTime.Parse("2018-3-01") }, new CurrentCalling { MemberID = 5, CallingID = 4, DateCalled = DateTime.Parse("2002-9-05") }, new CurrentCalling { MemberID = 7, CallingID = 5, DateCalled = DateTime.Parse("2017-4-19") }, new CurrentCalling { MemberID = 11, CallingID = 6, DateCalled = DateTime.Parse("2015-8-13") }, new CurrentCalling { MemberID = 13, CallingID = 7, DateCalled = DateTime.Parse("2015-8-06") }, }; foreach (CurrentCalling c in currentCallings) { context.CurrentCalling.Add(c); } context.SaveChanges(); var songs = new Song[] { new Song { SongID = 2, Title = "The Spirit of God" }, new Song { SongID = 8, Title = "Redeemer Of Israel" }, new Song { SongID = 19, Title = "We Thank The O God For A Prophet" }, new Song { SongID = 26, Title = "Joseph Smith's First Prayer" }, new Song { SongID = 35, Title = "For The Strength Of The Hills" }, new Song { SongID = 41, Title = "Let Zion In Her Beauty Rise" }, new Song { SongID = 58, Title = "Come Ye Children Of The Lord" }, new Song { SongID = 66, Title = "Rejoice, The Lord Is King" }, new Song { SongID = 85, Title = "How Firm A Foundation" }, new Song { SongID = 89, Title = "The Lord Is My Light" }, new Song { SongID = 92, Title = "For The Beauty Of The Earth" }, new Song { SongID = 96, Title = "Dearest Children God Is Near You" }, new Song { SongID = 97, Title = "Lead Kindly Light" }, new Song { SongID = 98, Title = "I Need Thee Every Hour" }, new Song { SongID = 116, Title = "Come, Follow Me" }, new Song { SongID = 169, Title = "As Now We Take The Sacrament" }, new Song { SongID = 173, Title = "While Of These Emblems We Partake" }, new Song { SongID = 181, Title = "Jesus Of Nazereth, Savior And King" }, new Song { SongID = 184, Title = "Upon The Cross of Calvary" }, new Song { SongID = 185, Title = "Reverently And Meekly Now" }, new Song { SongID = 188, Title = "Thy Will O Lord, Be Done" }, new Song { SongID = 193, Title = "I Stand All Amazed" }, new Song { SongID = 194, Title = "There Is A Green Hill Far Away" }, new Song { SongID = 196, Title = "Jesus, Once Of Humble Birth" } }; foreach (Song s in songs) { context.Song.Add(s); } context.SaveChanges(); var meetings = new Meeting[] { new Meeting { MeetingDate = DateTime.Parse("2019-12-9"), CallingID = 1 }, new Meeting { MeetingDate = DateTime.Parse("2019-12-16"), CallingID = 1 }, new Meeting { MeetingDate = DateTime.Parse("2019-12-23"), CallingID = 1 }, new Meeting { MeetingDate = DateTime.Parse("2019-12-30"), CallingID = 1 }, }; foreach (Meeting m in meetings) { context.Meeting.Add(m); } context.SaveChanges(); var songSelections = new SongSelection[] { new SongSelection { SongID = 2, MeetingID = 1, Schedule = SongPosition.Opening }, new SongSelection { SongID = 173, MeetingID = 1, Schedule = SongPosition.Sacrament }, new SongSelection { SongID = 8, MeetingID = 1, Schedule = SongPosition.Closing }, new SongSelection { SongID = 19, MeetingID = 2, Schedule = SongPosition.Opening }, new SongSelection { SongID = 181, MeetingID = 2, Schedule = SongPosition.Sacrament }, new SongSelection { SongID = 26, MeetingID = 2, Schedule = SongPosition.Closing }, new SongSelection { SongID = 35, MeetingID = 3, Schedule = SongPosition.Opening }, new SongSelection { SongID = 194, MeetingID = 3, Schedule = SongPosition.Sacrament }, new SongSelection { SongID = 66, MeetingID = 3, Schedule = SongPosition.Closing }, new SongSelection { SongID = 85, MeetingID = 4, Schedule = SongPosition.Opening }, new SongSelection { SongID = 196, MeetingID = 4, Schedule = SongPosition.Sacrament }, new SongSelection { SongID = 98, MeetingID = 4, Schedule = SongPosition.Closing }, }; foreach (SongSelection s in songSelections) { context.SongSelection.Add(s); } context.SaveChanges(); var prayers = new Prayer[] { new Prayer { MeetingID = 1, MemberID = 10, Schedule = PrayerPosition.Opening }, new Prayer { MeetingID = 1, MemberID = 11, Schedule = PrayerPosition.Closing }, new Prayer { MeetingID = 2, MemberID = 12, Schedule = PrayerPosition.Opening }, new Prayer { MeetingID = 2, MemberID = 13, Schedule = PrayerPosition.Closing }, new Prayer { MeetingID = 3, MemberID = 14, Schedule = PrayerPosition.Opening }, new Prayer { MeetingID = 3, MemberID = 15, Schedule = PrayerPosition.Closing }, new Prayer { MeetingID = 4, MemberID = 16, Schedule = PrayerPosition.Opening }, new Prayer { MeetingID = 4, MemberID = 1, Schedule = PrayerPosition.Closing }, }; foreach (Prayer p in prayers) { context.Prayer.Add(p); } context.SaveChanges(); var talks = new Talk[] { new Talk { MeetingID = 1, MemberID = 1, Topic = "Coming closer to Christ through Christmas traditions" }, new Talk { MeetingID = 1, MemberID = 2, Topic = "Jesus in America" }, new Talk { MeetingID = 1, MemberID = 3, Topic = "Prophets fortell of Jesus Birth" }, new Talk { MeetingID = 2, MemberID = 4, Topic = "Forgiveness" }, new Talk { MeetingID = 2, MemberID = 5, Topic = "Giving Service during the Holidays" }, new Talk { MeetingID = 3, MemberID = 6, Topic = "Christ-Like Attributes" }, new Talk { MeetingID = 3, MemberID = 7, Topic = "'Taking Upon Ourselves the Name of Jesus Christ' by Robert C Gay Oct.2018" }, }; foreach (Talk t in talks) { context.Talk.Add(t); } context.SaveChanges(); }
// Start is called before the first frame update void Start() { if (!ConfigFile.IsLoaded) { ConfigFile.Load(); } loadingLeft = GameObject.Find("LoadingLeft").GetComponent <RectTransform>(); loadingRight = GameObject.Find("LoadingRight").GetComponent <RectTransform>(); BgLine.SetColor(ThemeColors.Blue); songCards = new List <CardBase>(); if (SongSelection.Songlist.Count == 0) { SongSelection.ImportSongs(Defines.SongFolder); } for (int i = 0; i < SongSelection.Songlist.Count; i++) { songCards.Add(new SongCard(Pools.SongCards.GetPooledObject(), SongSelection.Songlist[i])); songCards[i].Shift(i, SongSelection.CurrentSongIndex); } levelCards = new List <CardBase>(); for (int i = 0; i < 10; i++) { levelCards.Add(new FolderCard(Pools.FolderCards.GetPooledObject(), "LEVEL " + (i + 1))); } folderCards = new List <CardBase>(); foreach (var folder in SongSelection.FolderParams) { switch (folder.Type) { case SortType.Title: folder.Name = ConfigFile.GetLocalizedString("Sort_Title"); break; case SortType.Artist: folder.Name = ConfigFile.GetLocalizedString("Sort_Artist"); break; case SortType.Level: folder.Name = ConfigFile.GetLocalizedString("Sort_Level"); break; default: break; } folderCards.Add(new FolderCard(Pools.FolderCards.GetPooledObject(), folder.Name)); } transform.Find("AutoModeText").gameObject.SetText(ConfigFile.GetLocalizedString("Auto_Mode_Enabled")); // No Songs if (SongSelection.Songlist.Count == 0) { GameState.GameMode = Mode.NoSongs; for (int i = 0; i < transform.childCount; i++) { transform.GetChild(i).gameObject.SetActive(false); } transform.Find("Bg").gameObject.SetActive(true); transform.Find("NoSongs").gameObject.SetActive(true); } else { backgroundImage = GameObject.Find("BgLine").GetComponent <UnityEngine.UI.RawImage>(); if (backgroundImage != null && backgroundImage.texture != null) { backgroundImage.texture.wrapMode = TextureWrapMode.Repeat; } } init = true; }