public override void Draw(GameTime gameTime) { SpriteBatch spriteBatch = ScreenManager.SpriteBatch; spriteBatch.Begin(); spriteBatch.Draw(TextureManager.GetTexture2D(ETexture2D.MenuBG), new Rectangle(-10, 0, 850, 650), Color.White); spriteBatch.Draw(TextureManager.GetTexture2D(ETexture2D.Name), new Rectangle(0, 0, 800, 250), Color.White); spriteBatch.Draw(TextureManager.GetTexture2D(ETexture2D.Waves), new Rectangle(-10, 300, 850, 350), Color.White); spriteBatch.Draw(TextureManager.GetTexture2D(ETexture2D.Tentacle), new Rectangle(250, 180, 600, 164), new Rectangle(0, 0, 600, 164), Color.White, 0, new Vector2(), SpriteEffects.None, 1); spriteBatch.Draw(TextureManager.GetTexture2D(ETexture2D.Tentacle), new Rectangle(-100, 240, 600, 164), new Rectangle(0, 0, 600, 164), Color.White, 0, new Vector2(), SpriteEffects.FlipHorizontally, 1); spriteBatch.Draw(TextureManager.GetTexture2D(ETexture2D.Rect2), cRectPosition, Color.White); spriteBatch.Draw(TextureManager.GetTexture2D(ETexture2D.CSLogo), new Rectangle(10, (600 - 104 - 10), 144, 104), Color.White); SongButton.Draw(spriteBatch); SoundButton.Draw(spriteBatch); btStarting.Draw(spriteBatch); btAbout.Draw(spriteBatch); btHelping.Draw(spriteBatch); btExiting.Draw(spriteBatch); spriteBatch.End(); if (!IsActive) { ScreenManager.FadeBackBufferToBlack(0.6f); } }
private void _CreateButton(string path, string name) { PackedScene SongButton = GD.Load("res://Scenes/SongButton/SongButton.tscn") as PackedScene; SongButton button = (SongButton)SongButton.Instance(); button.Connect("mouse_entered", this, nameof(OnButtonMouseEnter)); button.Connect("Leaving", this, nameof(Cleanup)); button.SongName = name.ToUpper(); button.ShybPath = path; _Buttons.Add((TextureButton)button); }
public void loadSongs(Song[] songList) { Debug.Log("load Songs"); for (int i = 0; i < 9; i++) { SongButton songBtn = songContainer.transform.GetChild(i).GetComponent <SongButton>(); Song song = songList[i]; songBtn.initial(song.name, song.file); } changeToSongTab(); }
void Start() { Object[] songs = Resources.LoadAll("SongData/") as Object[]; foreach (TextAsset song in songs) { SongButton button = (SongButton)Instantiate(buttonPrefab); button.transform.SetParent(transform); button.transform.GetChild(0).GetComponent <Text>().text = song.text.Split('\n')[0].Substring("Song Name: ".Length).Trim(); button.file = song; } }
// create buttons from songList private void AddButtons() { SortSongList(); for (int i = 0; i < songList.Count; i++) { SongInfo songInfo = songList[i]; GameObject newButton = Instantiate(Resources.Load("Prefabs/menu/SongButton")) as GameObject; newButton.transform.SetParent(contentPanel); SongButton songButton = newButton.GetComponent <SongButton>(); songButton.Setup(songInfo); } }
void Start() { GameObject manager = GameObject.Find("SongManager(Clone)"); if (manager == null) { Instantiate(managerPrefab); } foreach (AudioSource song in songs) { GameObject selectButton = Instantiate(buttonPrefab, gridList.transform); SongButton selectScript = selectButton.GetComponent <SongButton> (); selectScript.audioInButton = song; } }
public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (IsActive) { btStarting.Update(gameTime); btAbout.Update(gameTime); btHelping.Update(gameTime); btExiting.Update(gameTime); SongButton.Update(gameTime); SoundButton.Update(gameTime); if (fVEC != 0) { if (bIsButtonGoingUp) { fVEC = -10; } else { fVEC = 5; } btStarting.RectY += fVEC; btAbout.RectY += fVEC; btExiting.RectY += fVEC; btHelping.RectY += fVEC; if (btStarting.RectY <= 320) { bIsButtonGoingUp = false; } if ((btStarting.RectY >= cRectPosition.Y + 50) && (!bIsButtonGoingUp)) { fVEC = 0; } } } }
public override void Update() { if (active != null) { Visual.Update(); if (Globals.nextBlock.p >= Globals.wave.get_data_p() + Globals.wave.get_data_size()) { Globals.wave.reset(); } } if (focused) { //SCROLL UPDATE songbar.Update(); int Offset = songbar.ScaledMove(); //BUTTON UPDATE foreach (SongButton song in Songs) { song.Move(new Vector2(-Offset, 0)); song.Update(); } Point pos = Globals.currentMouseState.Position; foreach (SongButton s in Songs) { //Checks for mouse hovering over songbuttons if (s.Collide(pos))//check collision { if (Globals.currentMouseState.LeftButton == ButtonState.Released && clicked == s &&//THIS METHOD MAKES SURE YOU CANNOT RESELECT THE SAME SONG Math.Pow((pressedpoint - Globals.currentMouseState.Position).X, 2) + Math.Pow((pressedpoint - Globals.currentMouseState.Position).Y, 2) < 10000) { if (active != s) { active = s; bg = s.texture; if (Globals.wave != null) { Globals.wave.reset(); //reset previous song } Globals.wave = active.music; //new song Globals.waveAudio = new Audio(Globals.wave, 0); Visual = new Visualizer(Globals.wave); } } if (Globals.currentMouseState.LeftButton == ButtonState.Pressed && Globals.previousMouseState.LeftButton == ButtonState.Released) { clicked = s; pressedpoint = Globals.currentMouseState.Position; } if (Globals.currentMouseState.LeftButton == ButtonState.Released) { clicked = null; } s.Glow();//applies a glow effect } } //DRAGGING SCREEN move the screen with mouse/touchscreen if (Globals.currentMouseState.LeftButton == ButtonState.Pressed && 0 < Globals.currentMouseState.Position.Y && Globals.currentMouseState.Position.Y < Options.Resolutions.Y * 4 / 5 && !songbar.pressed) { if (Globals.currentMouseState.Position.X - Globals.previousMouseState.Position.X > 250)//added to avoid bug when click, release,click { dragspeed = 1; } else if (Globals.currentMouseState.Position.X - Globals.previousMouseState.Position.X < -250) { dragspeed = -1; } else { dragspeed = (Globals.currentMouseState.Position.X - Globals.previousMouseState.Position.X) / 4; } } if (Globals.currentMouseState.LeftButton == ButtonState.Released) { if (dragspeed > 0) { dragspeed -= .4; if (dragspeed < .3) { dragspeed = 0; } } else if (dragspeed < 0) { dragspeed += .4; if (dragspeed > -.3) { dragspeed = 0; } } } songbar.bar.X -= (int)dragspeed; songbar.Update(); //Button update-check for collisions if (Globals.previousMouseState.LeftButton == ButtonState.Pressed && Globals.currentMouseState.LeftButton == ButtonState.Released) { if (Play.Collide(pos)) { //this.manager.RegisterScene("Play", new LevelScene()); this.manager.AlmostCurrentScenes.Add("Background"); this.manager.AlmostCurrentScenes.Add("Level"); Globals.pathToCurrentMap = active.dmlfile; Globals.songname = active.title; this.manager.transitioningScenes = true; this.manager.FocusOn("Level"); } if (Back.Collide(pos)) { this.manager.AlmostCurrentScenes.Add("Background"); this.manager.AlmostCurrentScenes.Add("Main Menu"); this.manager.FocusOn("Main Menu"); this.manager.transitioningScenes = true; } } } }
private void Start() { scrollRectTransform = GetComponent <RectTransform>(); contentPanel = GetComponent <ScrollRect>().content; contentPanel.GetComponent <RectTransform>().sizeDelta = new Vector2(contentPanel.rect.width, contentPanel.transform.childCount * buttonHeight); musicController = GameController.Instance.MusicController; buttonHeight = buttonPrefab.GetComponent <RectTransform>().rect.height; List <Button> SongButtons = new List <Button>(); for (int i = 0; i < musicController.Songs.Length; i++) { GameObject button = Instantiate(buttonPrefab, contentPanel.transform); button.GetComponent <RectTransform>().localPosition = new Vector3(0f, i * -buttonHeight); SongButtons.Add(button.GetComponent <Button>()); } for (int i = 0; i < SongButtons.Count; i++) { Navigation navigation = new Navigation(); navigation.mode = Navigation.Mode.Explicit; if (i > 0) { navigation.selectOnUp = SongButtons[i - 1]; } if (i < (SongButtons.Count - 1)) { navigation.selectOnDown = SongButtons[i + 1]; } if (i == 0) { navigation.selectOnUp = PlaybackButtons[1]; } SongButtons[i].navigation = navigation; SongButtons[i].GetComponentInChildren <TextMeshProUGUI>().SetText(musicController.Songs[i].Name); SongButton songButton = SongButtons[i].GetComponent <SongButton>(); songButton.Index = i; pauseMenu.SongButtonImages.Add(songButton.PlayingImage); } for (int i = 0; i < PlaybackButtons.Length; i++) { Navigation navigation = new Navigation(); navigation.mode = Navigation.Mode.Explicit; navigation.selectOnDown = SongButtons[0]; navigation.selectOnUp = backButton; if (i < (PlaybackButtons.Length - 1)) { navigation.selectOnRight = PlaybackButtons[i + 1]; } if (i > 0) { navigation.selectOnLeft = PlaybackButtons[i - 1]; } PlaybackButtons[i].navigation = navigation; } }