private void ConduitUpdate(float dt) { if (this.operational.IsOperational) { SolidConduitFlow flowManager = SolidConduit.GetFlowManager(); if (!flowManager.HasConduit(this.inputCell) || !flowManager.HasConduit(this.outputCell) || !flowManager.IsConduitFull(this.inputCell) || !flowManager.IsConduitEmpty(this.outputCell)) { return; } Pickupable pickupable = flowManager.RemovePickupable(this.inputCell); if (!(bool)((UnityEngine.Object)pickupable)) { return; } flowManager.AddPickupable(this.outputCell, pickupable); this.operational.SetActive(false); } }
private void ConduitUpdate(float dt) { bool flag = false; if (this.operational.IsOperational) { SolidConduitFlow flowManager = SolidConduit.GetFlowManager(); if (!flowManager.HasConduit(this.inputCell) || !flowManager.HasConduit(this.outputCell) || !flowManager.HasConduit(this.filteredCell) || (!flowManager.IsConduitFull(this.inputCell) || !flowManager.IsConduitEmpty(this.outputCell) || !flowManager.IsConduitEmpty(this.filteredCell))) { return; } var acceptedTags = treeFilterable.AcceptedTags; Pickupable pickupable = flowManager.RemovePickupable(this.inputCell); if (!(bool)((UnityEngine.Object)pickupable)) { return; } foreach (var acceptedTag in acceptedTags) { if (pickupable.HasTag(acceptedTag)) { flowManager.AddPickupable(this.filteredCell, pickupable); return; } } flowManager.AddPickupable(this.outputCell, pickupable); this.operational.SetActive(flag, false); } }
private void ConduitUpdate(float dt) { dispensing = false; if (!(bool)operational || operational.IsOperational) { SolidConduitFlow flowManager = SolidConduit.GetFlowManager(); if (flowManager.HasConduit(inputCell) && flowManager.HasConduit(outputCell) && flowManager.IsConduitFull(inputCell) && flowManager.IsConduitEmpty(outputCell)) { Pickupable pickupable = flowManager.RemovePickupable(inputCell); if ((bool)pickupable) { flowManager.AddPickupable(outputCell, pickupable); dispensing = true; } } } }
private void ConduitUpdate(float dt) { SolidConduitFlow flowManager = SolidConduit.GetFlowManager(); if (!flowManager.HasConduit(this._inputCell) || !flowManager.HasConduit(this._outputCell) || !flowManager.IsConduitFull(this._inputCell) || (!flowManager.IsConduitEmpty(this._outputCell))) { return; } Pickupable pickupable = flowManager.RemovePickupable(_inputCell); flowManager.AddPickupable(this._outputCell, pickupable); if (!(bool)((UnityEngine.Object)pickupable)) { return; } if (flowManager.HasConduit(this._filteredCell) && flowManager.IsConduitEmpty(this._filteredCell)) { Pickupable pickupable2 = EntityPrefabs.Instantiate(pickupable); flowManager.AddPickupable(this._filteredCell, pickupable2); } this.operational.SetActive(false, false); }