master branch last updated to game version RU-284856
https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner
-
Conveyor Rail Filter (ConveyorFilter.dll)
Adds a new object - a filter for conveyor rails. Allows filtering one or multiple items and sends them to a second output line.
Note: the second output icon for filtered line does not display, but the filtered output cell is between input and output. -
Conveyor Rail Shutoff (ConveyorShutoff.dll)
Adds a new object - an automatable conveyor rail shutoff.
-
Double Sweeper Range (DoubleSweeperRange.dll)
Auto Sweeeper range changed from 4 to 8 in all directions.
-
Debug Does Not Discover Map (DebugDoesNotDiscoverMap.dll)
Enabling debug mode (backspace) does not discover the map and prevents creatures on the entire map from spawning.
-
Drywall Not Entombed (DrywallNotEntombed.dll)
No more 'Entombed (160)'! Drywalls and facility windows no longed are considered entombed.
-
Drywall And Tempshift Hide Pipes Separate Objects (DrywallAndTempshiftHidePipesSeparateObjects.dll)
Drywall and Tempshift Plates are rendered on top of all the ugly pipes for extra prettiness. Visual only - DOES NOT affect decor calculations. Note: May also cover paintings/plants. Use alongside the original walls where you actually need stuff hidden to avoid messing up your paintings.
-
Flow Splitters (FlowSplitters.dll)
Adds a Liquid and Gas Flow Splitters, which have an input and two outputs. The splitter splits incoming gas/liquid into two packets of the same sizes and sends them to outputs. If one output gets clogged, the second output will receive more flow.
-
Prettier Conductive Heavy-Watt Wire (PrettierConductiveHeavyWattWire.dll)
Reduces the decor penalty for Conductive Heavy-Watt Wire to -5 decor (radius unchanged -- 3)
-
Take Medicine Threshold (TakeMedicineBoosterThresholdMod.dll)
Sets the immunity at which dupes will start taking vitamins (immunity boosters) to 80, so they do not waste them at 99%.
-
Water Sieve Dynamic Output (WaterSieveDynamicOutput.dll)
Water sieve outputs water and dirt at their input temperature instead of at fixed 40C.
-
Piped Algae Terrarium (PipedAlgaeTerrarium.dll)
Adds (does not override the existing one) a new Algae Terrarium that functions like the basic one, except it has a piped polluted water output.
-
Algae Grower (AlgaeGrower.dll)
Adds a building that uses water, carbon dioxide and fertilizer to produce algae and some oxygen.
-
Ranching Sensors (RanchingSensors.dll)
Three sensors, each sets to active or inactive when the number of creatures/eggs/creatures+eggs is above/below certain threshold.
-
Less Needy Critters (LessNeedyCritters.dll)
The Ranched effect from grooming critters lasts 3 cycles instead of 1.
-
Ranching Rebalanced (RanchingRebalanced.dll)
Lots of changes to critters and their diets. Details click here
-
Palmera Tree (PalmeraTree.dll)
A new plant - Palmera Tree, includes a fruit, its cooked version and a new planet. Details click here
-
Bigger Camera Zoomout (BiggerCameraZoomout.dll)
Allows playing with much bigger camera zoom.
-
GTFO DTU (GTFO-DTU.dll)
Shows old watt/joule values instead of DTU.
-
Refined Metals Usable As Raw Metals (RefinedMetalsUsableAsRawMetals.dll)
Allows using refined metals (and steel) in construction of buildings that are normally built with raw metals.
-
Buildable POI Props (BuildablePOIProps.dll)
Buildable stuff that is in Points of Interest. Currently available: chairs, wall clock, computer desk, couch, gravitas monument, table with chairs. Requires luxury research and higher-end materials to build (steel, plastic).
-
Mosaic Tile and Steel Ladder (MosaicTile.dll, SteelLadder.dll) Fully functional mosaic tiles and steel ladders, as in points of interests. Tiles out of ceramic, ladder out of steel+plastic.
for more mods you can visit https://github.com/javisar/ONI-Modloader-Mods
To use the mods you need to install ONI-ModLoader using instructions available here: https://github.com/javisar/ONI-Modloader#installation
Compiled mod files are available for download in the modfiles folder. Once the Modloader is installed the mod files (*.dll) should be placed in the Mods folder created by the Modloader in the game root directory.