public void SetValues() { SoldierControler Hero = GameObject.Find("Hero").GetComponent <SoldierControler>(); SoldierControler Enemy = GameObject.Find("HeroEnemy").GetComponent <SoldierControler>(); Time.timeScale = 1; //HERO Hero.vida = int.Parse(HeroHP.text); Hero.UpdateLife(); Hero.vidaMax = int.Parse(HeroMaxHP.text); Hero.healtbarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe(); Hero.UpdateLife(); Hero.energy = int.Parse(HeroEnergy.text); Hero.UpdateEnergy(); Hero.energyMax = int.Parse(HeroMaxEnergy.text); Hero.energybarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe(); Hero.UpdateEnergy(); Hero.damage = int.Parse(HeroDMG.text); Hero.speed = float.Parse(HeroSpeed.text); //ENEMY Enemy.vida = int.Parse(EnemyHP.text); Enemy.UpdateLife(); Enemy.vidaMax = int.Parse(EnemyMaxHP.text); Enemy.healtbarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe(); Enemy.UpdateLife(); Enemy.energy = int.Parse(EnemyEnergy.text); Enemy.UpdateEnergy(); Enemy.energyMax = int.Parse(EnemyMaxEnergy.text); Enemy.energybarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe(); Enemy.UpdateEnergy(); Enemy.damage = int.Parse(EnemyDMG.text); Enemy.speed = float.Parse(EnemySpeed.text); Hero.healtbarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe(); Hero.energybarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe(); Enemy.healtbarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe(); Enemy.energybarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe(); this.gameObject.SetActive(false); }
public void GetValues() { SoldierControler Hero = GameObject.Find("Hero").GetComponent <SoldierControler>(); SoldierControler Enemy = GameObject.Find("HeroEnemy").GetComponent <SoldierControler>(); Time.timeScale = 0; HeroHP.text = Hero.vida.ToString(); HeroMaxHP.text = Hero.vidaMax.ToString(); HeroEnergy.text = Hero.energy.ToString(); HeroMaxEnergy.text = Hero.energyMax.ToString(); HeroDMG.text = Hero.damage.ToString(); HeroSpeed.text = Hero.speed.ToString(); EnemyHP.text = Enemy.vida.ToString(); EnemyMaxHP.text = Enemy.vidaMax.ToString(); EnemyEnergy.text = Enemy.energy.ToString(); EnemyMaxEnergy.text = Enemy.energyMax.ToString(); EnemyDMG.text = Enemy.damage.ToString(); EnemySpeed.text = Enemy.speed.ToString(); }