Beispiel #1
0
    public void SetValues()
    {
        SoldierControler Hero  = GameObject.Find("Hero").GetComponent <SoldierControler>();
        SoldierControler Enemy = GameObject.Find("HeroEnemy").GetComponent <SoldierControler>();

        Time.timeScale = 1;

        //HERO

        Hero.vida = int.Parse(HeroHP.text);
        Hero.UpdateLife();

        Hero.vidaMax = int.Parse(HeroMaxHP.text);
        Hero.healtbarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe();
        Hero.UpdateLife();

        Hero.energy = int.Parse(HeroEnergy.text);
        Hero.UpdateEnergy();

        Hero.energyMax = int.Parse(HeroMaxEnergy.text);
        Hero.energybarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe();
        Hero.UpdateEnergy();

        Hero.damage = int.Parse(HeroDMG.text);

        Hero.speed = float.Parse(HeroSpeed.text);

        //ENEMY

        Enemy.vida = int.Parse(EnemyHP.text);
        Enemy.UpdateLife();

        Enemy.vidaMax = int.Parse(EnemyMaxHP.text);
        Enemy.healtbarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe();
        Enemy.UpdateLife();

        Enemy.energy = int.Parse(EnemyEnergy.text);
        Enemy.UpdateEnergy();

        Enemy.energyMax = int.Parse(EnemyMaxEnergy.text);
        Enemy.energybarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe();
        Enemy.UpdateEnergy();

        Enemy.damage = int.Parse(EnemyDMG.text);

        Enemy.speed = float.Parse(EnemySpeed.text);


        Hero.healtbarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe();
        Hero.energybarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe();
        Enemy.healtbarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe();
        Enemy.energybarSoldier.GetComponent <HealtBar> ().RefreshMaxLIfe();
        this.gameObject.SetActive(false);
    }
Beispiel #2
0
    public void GetValues()
    {
        SoldierControler Hero  = GameObject.Find("Hero").GetComponent <SoldierControler>();
        SoldierControler Enemy = GameObject.Find("HeroEnemy").GetComponent <SoldierControler>();

        Time.timeScale = 0;

        HeroHP.text        = Hero.vida.ToString();
        HeroMaxHP.text     = Hero.vidaMax.ToString();
        HeroEnergy.text    = Hero.energy.ToString();
        HeroMaxEnergy.text = Hero.energyMax.ToString();
        HeroDMG.text       = Hero.damage.ToString();
        HeroSpeed.text     = Hero.speed.ToString();

        EnemyHP.text        = Enemy.vida.ToString();
        EnemyMaxHP.text     = Enemy.vidaMax.ToString();
        EnemyEnergy.text    = Enemy.energy.ToString();
        EnemyMaxEnergy.text = Enemy.energyMax.ToString();
        EnemyDMG.text       = Enemy.damage.ToString();
        EnemySpeed.text     = Enemy.speed.ToString();
    }