SoftBody Init_ClusterRobot_CreateBall(Vector3 pos)
        {
            SoftBody psb = SoftBodyHelpers.CreateEllipsoid(softBodyWorldInfo, pos, new Vector3(1, 1, 1) * 3, 512);

            psb.Materials[0].Lst = 0.45f;
            psb.Cfg.VC           = 20;
            psb.SetTotalMass(50, true);
            psb.SetPose(true, false);
            psb.GenerateClusters(1);
            SoftWorld.AddSoftBody(psb);
            return(psb);
        }
Exemple #2
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        void InitBunnyMatch()
        {
            SoftBody psb = SoftBodyHelpers.CreateFromTriMesh(softBodyWorldInfo, BunnyMesh.Vertices, BunnyMesh.Indices);

            psb.Cfg.DF          = 0.5f;
            psb.Cfg.MT          = 0.05f;
            psb.Cfg.PIterations = 5;
            psb.RandomizeConstraints();
            psb.Scale(new Vector3(6, 6, 6));
            psb.SetTotalMass(100, true);
            psb.SetPose(false, true);
            SoftWorld.AddSoftBody(psb);
        }
Exemple #3
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        void InitVolume()
        {
            SoftBody psb = SoftBodyHelpers.CreateEllipsoid(softBodyWorldInfo, new Vector3(35, 25, 0),
                                                           new Vector3(1, 1, 1) * 3, 512);

            psb.Materials[0].Lst = 0.45f;
            psb.Cfg.VC           = 20;
            psb.SetTotalMass(50, true);
            psb.SetPose(true, false);
            SoftWorld.AddSoftBody(psb);

            CreateBigPlate();
            CreateStairs(10, Vector3.Zero, new Vector3(2, 1, 5));
        }
Exemple #4
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        void InitTorusMatch()
        {
            SoftBody psb = SoftBodyHelpers.CreateFromTriMesh(softBodyWorldInfo, TorusMesh.Vertices, TorusMesh.Indices);

            psb.Materials[0].Lst = 0.1f;
            psb.Cfg.MT           = 0.05f;
            psb.RandomizeConstraints();
            Matrix m = Matrix.RotationYawPitchRoll(0, (float)Math.PI / 2, 0) *
                       Matrix.Translation(0, 4, 0);

            psb.Transform(m);
            psb.Scale(new Vector3(2, 2, 2));
            psb.SetTotalMass(50, true);
            psb.SetPose(false, true);
            SoftWorld.AddSoftBody(psb);
        }
        /// <summary>
        /// Apply these SoftBody settings to this SoftBody
        /// </summary>
        /// <param name="softBody"></param>
        public void ConfigureSoftBody(SoftBody softBody)
        {
            softBody.Scale(scale.ToBullet());

            BulletSharp.SoftBody.Material pm = softBody.Materials[0];

            sBMaterial.SetSBMaterial(pm);

            config.CopyToBulletSBConfig(softBody.Cfg);

            if (allNodeBendingConstraints)
            {
                for (int i = 0; i < softBody.Nodes.Count - 1; ++i)
                {
                    softBody.GenerateBendingConstraints(1 + i);
                }
            }
            else
            {
                softBody.GenerateBendingConstraints(bendingConstraintDistance, pm);
            }

            if (randomizeConstraints)
            {
                softBody.RandomizeConstraints();
            }

            if (generateClusters)
            {
                softBody.GenerateClusters(0);
            }

            softBody.SetTotalMass(totalMass, fromFaces);

            softBody.SetPose(bvolume, bframe);
        }