public void BtnSinglePlayer() { Game.RTM.p2pServer.Start(); Game.RTM.p2pClient.Connect(); SocketPakage.WorldPackage wp = new SocketPakage.WorldPackage(); Game.RTM.p2pClient.SendMessage(1001, wp); //Game.RTM.tcpClient.Connect(); //SocketPakage.WorldPackage wp=new SocketPakage.WorldPackage(); //Game.RTM.p2pClient.SendMessage(1001,wp); }
public void BtnSinglePlayer() { Game.RTM.p2pServer.Start(); Game.RTM.p2pClient.Connect(); SocketPakage.WorldPackage wp=new SocketPakage.WorldPackage(); Game.RTM.p2pClient.SendMessage(1001,wp); //Game.RTM.tcpClient.Connect(); //SocketPakage.WorldPackage wp=new SocketPakage.WorldPackage(); //Game.RTM.p2pClient.SendMessage(1001,wp); }