// Use this for initialization void Start() { shadow = Instantiate(prefab); sm = FindObjectOfType <SnapMovement>(); gs = FindObjectOfType <GridSize>(); g = FindObjectOfType <GridScript>(); }
void OnTriggerEnter2D(Collider2D col) { SnapMovement sm = transform.parent.GetComponent <SnapMovement>(); if (sm.lockTetramino && sm.canMove && sm.canFall && !SnapMovement.gameOver) { if (col.tag == "Player") { hit++; if (hit == 1) { FindObjectOfType <PlayerMovement>().Spawn(true); } } } }